# Hurry Curry! - a game about cooking # Copyright (C) 2025 Hurry Curry! contributors # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # extends GLTFDocumentExtension class_name GLTFApplyNodeVisibility # Since Godot 4.5 the KHR_node_visibility extension is # required which is not yet supported in Blender, so we # pre-apply them by removing meshes from hidden nodes. func _export_post(state: GLTFState) -> Error: state.json["extensionsRequired"].erase("KHR_node_visibility") var nodes = state.json["nodes"] for node in nodes: var visible = node.get("extensions", {}).get("KHR_node_visibility", {}).get("visible", true) if not visible: hide_node(nodes, node) return Error.OK func hide_node(nodes: Array, node: Dictionary): if node.has("mesh"): print("clear mesh") node.erase("mesh") for child_index in node.get("children", []): print("clear child child_index") hide_node(nodes, nodes[child_index])