SPRITES = $(shell find assets/sprites -name '*.ta') SPRITES_PNG = $(patsubst %.ta,%.png,$(SPRITES)) TEXTURES = $(shell find assets/textures -name '*.ta') TEXTURES_PNG = $(patsubst %.ta,%.png,$(TEXTURES)) TEXTURES_IMPORT_PNG = $(patsubst %.import.png,%.ta,$(shell find assets/textures -name '*.import.png')) PNG = $(shell find assets/textures -name '*.png') .PHONY: tex_pack tex_export tex_import clean tex_pack: assets/atlas.ta tex_import: $(TEXTURES_IMPORT_PNG) tex_export: $(TEXTURES_PNG) $(SPRITES_PNG) assets/atlas.png clean: rm -f $(PNG) rm -f $(SPRITES) rm -f assets/atlas.ta assets/atlas.meta.csv %.ta: %.import.png ../target/release/tex_import $< $@ %.png: %.ta ../target/release/tex_export $< $@ assets/sprites/items/all: assets/items.ini $(TEXTURES) @mkdir -p assets/sprites/items ../target/release/tex_compose $< assets/textures assets/sprites/items assets/sprites/tiles/all: assets/tiles.ini $(TEXTURES) @mkdir -p assets/sprites/tiles ../target/release/tex_compose $< assets/textures assets/sprites/tiles assets/atlas.ta assets/atlas.meta.csv: assets/sprites/items/all assets/sprites/tiles/all ../target/release/tex_pack assets/atlas.ta assets/atlas.meta.csv $(SPRITES)