/* Hurry Curry! - a game about cooking Copyright 2024 metamuffin This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ use hurrycurry_protocol::{ glam::{IVec2, Vec2}, ClientGamedata, ItemIndex, TileIndex, }; use sdl2::{ pixels::PixelFormatEnum, rect::{FRect, Rect}, render::{BlendMode, Canvas, Texture, TextureAccess, TextureCreator}, video::{Window, WindowContext}, }; use std::collections::HashMap; pub struct SpriteRenderer<'a> { texture: Texture<'a>, tiles: Vec, items: Vec, view_scale: Vec2, view_offset: Vec2, sprites: Vec, } pub struct DrawItem { z_order: i32, src: Rect, dst: FRect, } impl<'a> SpriteRenderer<'a> { pub fn init(texture_creator: &'a TextureCreator) -> Self { let palette = include_str!("../textures/palette.csv") .split('\n') .filter(|l| !l.is_empty()) .map(|s| { let mut toks = s.split(","); ( toks.next().unwrap().chars().next().unwrap(), [ toks.next().unwrap().parse::().unwrap(), toks.next().unwrap().parse::().unwrap(), toks.next().unwrap().parse::().unwrap(), toks.next().unwrap().parse::().unwrap(), ], ) }) .collect::>(); let mut texels = vec![255; 1024 * 1024 * 4]; for (y, line) in include_str!("../textures/atlas.ta").lines().enumerate() { if line.is_empty() { continue; } for (x, char) in line.chars().enumerate() { let color = palette.get(&char).unwrap(); texels[(y * 1024 + x) * 4 + 0] = color[3]; texels[(y * 1024 + x) * 4 + 1] = color[2]; texels[(y * 1024 + x) * 4 + 2] = color[1]; texels[(y * 1024 + x) * 4 + 3] = color[0]; } } let mut texture = texture_creator .create_texture( Some(PixelFormatEnum::RGBA8888), TextureAccess::Streaming, 1024, 1024, ) .unwrap(); texture.update(None, &texels, 1024 * 4).unwrap(); texture.set_blend_mode(BlendMode::Blend); Self { texture, items: vec![], tiles: vec![], sprites: vec![], view_offset: Vec2::ZERO, view_scale: Vec2::splat(4.), } } pub fn set_sprite_map(&mut self, data: ClientGamedata) { let meta = include_str!("../textures/atlas.meta.csv") .lines() .filter(|l| !l.is_empty()) .map(|l| { let mut toks = l.split(","); let x: i32 = toks.next().unwrap().parse().unwrap(); let y: i32 = toks.next().unwrap().parse().unwrap(); let w: u32 = toks.next().unwrap().parse().unwrap(); let h: u32 = toks.next().unwrap().parse().unwrap(); let name = toks.next().unwrap().to_string(); (name, Rect::new(x, y, w, h)) }) .collect::>(); self.items = data .item_names .iter() .map(|i| meta.get(i).copied().unwrap_or(Rect::new(0, 0, 0, 0))) .collect(); self.tiles = data .tile_names .iter() .map(|i| meta.get(i).copied().unwrap_or(Rect::new(0, 0, 0, 0))) .collect(); } pub fn draw_tile(&mut self, TileIndex(i): TileIndex, position: IVec2) { let p = self.view_offset + position.as_vec2(); let src = self.tiles[i]; self.sprites.push(DrawItem { z_order: position.y, src, dst: FRect::new( (p.x * 32.) * self.view_scale.x, (p.y * 24. + 24. - src.height() as f32) * self.view_scale.y, src.width() as f32 * self.view_scale.x, src.height() as f32 * self.view_scale.y, ), }); } pub fn draw_item(&mut self, ItemIndex(_i): ItemIndex, _position: Vec2) { todo!() } pub fn submit(&mut self, canvas: &mut Canvas) { self.sprites.sort(); for DrawItem { src, dst, .. } in self.sprites.drain(..) { canvas.copy_f(&self.texture, src, dst).unwrap(); } } } impl Ord for DrawItem { fn cmp(&self, other: &Self) -> std::cmp::Ordering { self.z_order.cmp(&other.z_order) } } impl PartialOrd for DrawItem { fn partial_cmp(&self, other: &Self) -> Option { Some(self.cmp(&other)) } } impl Eq for DrawItem {} impl PartialEq for DrawItem { fn eq(&self, other: &Self) -> bool { self.z_order == other.z_order && self.src == other.src && self.dst == other.dst } }