/*
Hurry Curry! - a game about cooking
Copyright 2024 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see .
*/
use clap::{Parser, Subcommand};
use game::Game;
use hurrycurry_protocol::glam::Vec2;
use menu::Menu;
use network::Network;
use render::Renderer;
use sdl2::{
event::Event,
keyboard::{KeyboardState, Keycode},
pixels::Color,
};
use std::time::{Duration, Instant};
pub mod game;
pub mod helper;
pub mod menu;
pub mod network;
pub mod render;
pub mod tilemap;
#[derive(Debug, Parser)]
pub struct Args {
#[clap(subcommand)]
action: Option,
}
#[derive(Debug, Subcommand, Default)]
pub enum Action {
#[default]
Menu,
Join {
#[arg(default_value = "ws://127.0.0.1/")]
server_address: String,
},
}
enum State {
Ingame(Box),
Menu(Menu),
}
fn main() {
env_logger::init_from_env("LOG");
let args = Args::parse();
rustls::crypto::ring::default_provider()
.install_default()
.unwrap();
let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
let window = video_subsystem
.window("Hurry Curry! Light Client", 1280, 720)
.position_centered()
.resizable()
.build()
.map_err(|e| e.to_string())
.unwrap();
let mut canvas = window
.into_canvas()
.accelerated()
.build()
.map_err(|e| e.to_string())
.unwrap();
let texture_creator = canvas.texture_creator();
let mut renderer = Renderer::init(&texture_creator);
let mut state = match args.action.unwrap_or_default() {
Action::Menu => State::Menu(Menu::new()),
Action::Join { server_address } => State::Ingame(Box::new(Game::new(
Network::connect(&server_address).unwrap(),
renderer.atlas_layout(),
))),
};
let mut events = sdl_context.event_pump().unwrap();
let mut last_tick = Instant::now();
'mainloop: loop {
let (width, height) = canvas.output_size().unwrap();
renderer.size = Vec2::new(width as f32, height as f32);
let keyboard = KeyboardState::new(&events);
let dt = last_tick.elapsed().min(Duration::from_secs_f32(1. / 30.));
match &mut state {
State::Ingame(x) => x.tick(dt.as_secs_f32(), &keyboard, renderer.atlas_layout()),
State::Menu(x) => x.tick(dt.as_secs_f32(), &keyboard, renderer.atlas_layout()),
}
last_tick += dt;
renderer.ui_scale = Vec2::new(5., 5.);
match &mut state {
State::Ingame(x) => x.draw(&mut renderer),
State::Menu(x) => x.draw(&mut renderer),
}
canvas.set_draw_color(Color::BLACK);
canvas.clear();
renderer.submit(&mut canvas);
canvas.present();
for event in events.poll_iter() {
match event {
Event::Quit { .. }
| Event::KeyDown {
keycode: Option::Some(Keycode::Escape),
..
} => break 'mainloop,
_ => {}
}
}
}
}