/*
    Hurry Curry! - a game about cooking
    Copyright 2024 metamuffin
    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Affero General Public License as published by
    the Free Software Foundation, version 3 of the License only.
    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Affero General Public License for more details.
    You should have received a copy of the GNU Affero General Public License
    along with this program.  If not, see .
*/
use clap::{Parser, Subcommand};
use game::Game;
use hurrycurry_protocol::glam::Vec2;
use menu::Menu;
use network::Network;
use render::SpriteRenderer;
use sdl2::{
    event::Event,
    keyboard::{KeyboardState, Keycode},
    pixels::Color,
};
use std::time::{Duration, Instant};
pub mod game;
pub mod helper;
pub mod menu;
pub mod network;
pub mod render;
pub mod tilemap;
#[derive(Debug, Parser)]
pub struct Args {
    #[clap(subcommand)]
    action: Option,
}
#[derive(Debug, Subcommand, Default)]
pub enum Action {
    #[default]
    Menu,
    Join {
        #[arg(default_value = "ws://127.0.0.1/")]
        server_address: String,
    },
}
enum State {
    Ingame(Box),
    Menu(Menu),
}
fn main() {
    env_logger::init_from_env("LOG");
    let args = Args::parse();
    rustls::crypto::ring::default_provider()
        .install_default()
        .unwrap();
    let sdl_context = sdl2::init().unwrap();
    let video_subsystem = sdl_context.video().unwrap();
    let window = video_subsystem
        .window("Hurry Curry! Light Client", 1280, 720)
        .position_centered()
        .resizable()
        .build()
        .map_err(|e| e.to_string())
        .unwrap();
    let mut canvas = window
        .into_canvas()
        .accelerated()
        .build()
        .map_err(|e| e.to_string())
        .unwrap();
    let texture_creator = canvas.texture_creator();
    let mut renderer = SpriteRenderer::init(&texture_creator);
    let mut state = match args.action.unwrap_or_default() {
        Action::Menu => State::Menu(Menu::new()),
        Action::Join { server_address } => State::Ingame(Box::new(Game::new(
            Network::connect(&server_address).unwrap(),
            renderer.atlas_layout(),
        ))),
    };
    let mut events = sdl_context.event_pump().unwrap();
    let mut last_tick = Instant::now();
    'mainloop: loop {
        let (width, height) = canvas.output_size().unwrap();
        renderer.size = Vec2::new(width as f32, height as f32);
        let keyboard = KeyboardState::new(&events);
        let dt = last_tick.elapsed().min(Duration::from_secs_f32(1. / 30.));
        match &mut state {
            State::Ingame(x) => x.tick(dt.as_secs_f32(), &keyboard, renderer.atlas_layout()),
            State::Menu(x) => x.tick(dt.as_secs_f32(), &keyboard, renderer.atlas_layout()),
        }
        last_tick += dt;
        match &mut state {
            State::Ingame(x) => x.draw(&mut renderer),
            State::Menu(x) => x.draw(&mut renderer),
        }
        canvas.set_draw_color(Color::BLACK);
        canvas.clear();
        renderer.submit(&mut canvas);
        canvas.present();
        for event in events.poll_iter() {
            match event {
                Event::Quit { .. }
                | Event::KeyDown {
                    keycode: Option::Some(Keycode::Escape),
                    ..
                } => break 'mainloop,
                _ => {}
            }
        }
    }
}