/*
    Hurry Curry! - a game about cooking
    Copyright 2024 metamuffin
    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Affero General Public License as published by
    the Free Software Foundation, version 3 of the License only.
    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Affero General Public License for more details.
    You should have received a copy of the GNU Affero General Public License
    along with this program.  If not, see .
*/
#![feature(map_many_mut, path_add_extension, iterator_try_collect)]
use anyhow::{anyhow, Result};
use clap::{Parser, Subcommand};
use config::Config;
use game::Game;
use hurrycurry_client_lib::network::sync::Network;
use hurrycurry_protocol::glam::Vec2;
use strings::set_language;
use menu::{ingame::IngameMenu, main::MainMenu};
use profiler::ProfilerOverlay;
use render::Renderer;
use sdl2::{event::Event, keyboard::KeyboardState, mouse::MouseState, pixels::Color};
use std::time::{Duration, Instant};
pub mod config;
pub mod game;
pub mod helper;
pub mod strings;
pub mod menu;
pub mod profiler;
pub mod render;
pub mod tilemap;
pub mod ui;
#[derive(Debug, Parser)]
pub struct Args {
    #[clap(subcommand)]
    action: Option,
}
#[derive(Debug, Subcommand, Default)]
pub enum Action {
    #[default]
    Menu,
    Join {
        #[arg(default_value = "ws://127.0.0.1/")]
        server_address: String,
    },
}
pub enum State {
    Ingame(IngameMenu),
    MainMenu(MainMenu),
    Quit,
}
fn main() -> Result<()> {
    env_logger::init_from_env("LOG");
    let args = Args::parse();
    let mut config = Config::load()?;
    set_language("de");
    rustls::crypto::ring::default_provider()
        .install_default()
        .expect("failed to initialize crypto things");
    let sdl_context = sdl2::init().map_err(|e| anyhow!("sdl2 init failed: {e}"))?;
    let video_subsystem = sdl_context
        .video()
        .map_err(|e| anyhow!("sdl2 video subsystem init failed: {e}"))?;
    let window = video_subsystem
        .window("Pixel Curry!", 1280, 720)
        .position_centered()
        .resizable()
        .build()
        .map_err(|e| anyhow!("sdl2 window creation failed: {e}"))?;
    let mut canvas = window
        .into_canvas()
        .accelerated()
        .present_vsync()
        .build()
        .map_err(|e| anyhow!("sdl2 canvas creation failed: {e}"))?;
    let texture_creator = canvas.texture_creator();
    let mut renderer = Renderer::init(&texture_creator);
    let mut state = match args.action.unwrap_or_default() {
        Action::Menu => State::MainMenu(MainMenu::new(renderer.atlas_layout())),
        Action::Join { server_address } => State::Ingame(IngameMenu::new(Game::new(
            Network::connect(&server_address)?,
            &config,
            renderer.atlas_layout(),
        ))),
    };
    let mut events = sdl_context
        .event_pump()
        .map_err(|e| anyhow!("sdl2 event pump: {e}"))?;
    let mut last_tick = Instant::now();
    let mut profiler = ProfilerOverlay::new();
    'mainloop: loop {
        let (width, height) = canvas
            .output_size()
            .map_err(|_| anyhow!("cannot get canvas size"))?;
        renderer.size = Vec2::new(width as f32, height as f32);
        let keyboard = KeyboardState::new(&events);
        let mouse = MouseState::new(&events);
        let actual_dt = last_tick.elapsed();
        last_tick += actual_dt;
        let dt = actual_dt.min(Duration::from_secs_f32(1. / 30.));
        let next = match &mut state {
            State::Ingame(x) => {
                x.tick(dt.as_secs_f32(), &keyboard, &mouse, renderer.atlas_layout())
            }
            State::MainMenu(x) => {
                x.tick(dt.as_secs_f32(), &keyboard, &mouse, renderer.atlas_layout())
            }
            State::Quit => break Ok(()),
        };
        if let Some(next) = next {
            state = *next;
        }
        renderer.set_ui_view(4.);
        match &mut state {
            State::Ingame(x) => x.draw(&mut renderer, &mut config),
            State::MainMenu(x) => x.draw(&mut renderer, &mut config),
            State::Quit => (),
        }
        profiler.update(&mut renderer);
        canvas.set_draw_color(Color::BLACK);
        canvas.clear();
        renderer.submit(&mut canvas);
        canvas.present();
        for event in events.poll_iter() {
            match event {
                Event::Quit { .. } => break 'mainloop Ok(()),
                Event::KeyUp {
                    keycode: Some(keycode),
                    ..
                } => match &mut state {
                    State::Ingame(g) => g.keyboard_event(keycode, false),
                    State::MainMenu(g) => g.keyboard_event(keycode, false),
                    _ => (),
                },
                Event::KeyDown {
                    keycode: Some(keycode),
                    ..
                } => match &mut state {
                    State::Ingame(g) => g.keyboard_event(keycode, true),
                    State::MainMenu(g) => g.keyboard_event(keycode, true),
                    _ => (),
                },
                Event::TextInput { text, .. } => match &mut state {
                    State::Ingame(g) => g.ui_state.text_input(text),
                    State::MainMenu(g) => g.ui_state.text_input(text),
                    _ => (),
                },
                _ => {}
            }
        }
    }
}