/* Hurry Curry! - a game about cooking Copyright 2024 metamuffin This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ use game::Game; use hurrycurry_protocol::glam::Vec2; use network::Network; use render::SpriteRenderer; use sdl2::{ event::Event, keyboard::{KeyboardState, Keycode}, pixels::Color, }; use std::time::{Duration, Instant}; pub mod game; pub mod helper; pub mod network; pub mod render; pub mod tilemap; fn main() { env_logger::init_from_env("LOG"); let sdl_context = sdl2::init().unwrap(); let video_subsystem = sdl_context.video().unwrap(); let window = video_subsystem .window("Hurry Curry! Light Client", 1280, 720) .position_centered() .resizable() .build() .map_err(|e| e.to_string()) .unwrap(); let mut canvas = window .into_canvas() .accelerated() .build() .map_err(|e| e.to_string()) .unwrap(); let texture_creator = canvas.texture_creator(); let mut net = Network::connect("ws://127.0.0.1/").unwrap(); let mut renderer = SpriteRenderer::init(&texture_creator); let mut game = Game::new(&renderer.atlas_layout()); net.queue_out.push_back(hurrycurry_protocol::PacketS::Join { name: "light".to_string(), character: 0, }); let mut events = sdl_context.event_pump().unwrap(); let mut last_tick = Instant::now(); canvas.set_logical_size(320, 240).unwrap(); 'mainloop: loop { net.poll(); let (width, height) = canvas.logical_size(); renderer.size = Vec2::new(width as f32, height as f32); for packet in net.queue_in.drain(..) { game.packet_in(packet, &mut renderer); } let keyboard = KeyboardState::new(&events); let dt = last_tick.elapsed().min(Duration::from_secs_f32(1. / 30.)); game.tick(dt.as_secs_f32(), &keyboard, &mut net.queue_out); last_tick += dt; game.draw(&mut renderer); canvas.set_draw_color(Color::BLACK); canvas.clear(); renderer.submit(&mut canvas); canvas.present(); for event in events.poll_iter() { match event { Event::Quit { .. } | Event::KeyDown { keycode: Option::Some(Keycode::Escape), .. } => break 'mainloop, _ => {} } } } }