use crate::render::{AtlasLayout, SpriteRenderer}; use sdl2::keyboard::KeyboardState; pub struct Menu {} impl Default for Menu { fn default() -> Self { Self::new() } } impl Menu { pub fn new() -> Self { Self {} } pub fn tick(&mut self, _dt: f32, _keyboard: &KeyboardState, _layout: &AtlasLayout) {} pub fn draw(&self, _ctx: &mut SpriteRenderer) {} }