/*
Hurry Curry! - a game about cooking
Copyright 2024 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see .
*/
use crate::{
game::Game,
network::Network,
render::{sprite::SpriteDraw, AtlasLayout, Renderer},
tilemap::Tilemap,
ui::UiState,
State,
};
use hurrycurry_protocol::{
glam::{IVec2, Vec2},
TileIndex,
};
use rand::{random, seq::IndexedRandom, thread_rng};
use sdl2::{
keyboard::{KeyboardState, Keycode},
mouse::MouseState,
};
pub struct Menu {
map: Tilemap,
fade_in: f32,
ui_state: UiState,
background: Vec2,
next_state: Option>,
}
impl Menu {
pub fn new(layout: &AtlasLayout) -> Self {
let mut map = Tilemap::default();
map.init(
&[
"floor",
"tomato-crate",
"raw-steak-crate",
"table",
"chair",
"counter",
"sink",
"stove",
]
.map(String::from),
layout,
);
static BUCKETS: &[&[usize]] = &[&[], &[0, 0, 0, 0, 1, 2], &[3, 4, 5], &[6, 7]];
for x in -10..11 {
for y in -10..11 {
let p = Vec2::new(x as f32, y as f32);
let w = (-p.length() * 0.15).exp();
let k = ((random::() * w) * BUCKETS.len() as f32) as usize;
if let Some(ti) = BUCKETS[k.min(BUCKETS.len())].choose(&mut thread_rng()) {
map.set(IVec2::new(x, y), Some(TileIndex(*ti)), [None; 4])
}
}
}
Self {
map,
fade_in: 0.,
ui_state: UiState::default(),
background: Vec2::ZERO,
next_state: None,
}
}
pub fn tick(
&mut self,
dt: f32,
keyboard: &KeyboardState,
mouse: &MouseState,
_layout: &AtlasLayout,
) -> Option> {
self.fade_in = (self.fade_in + dt).min(1.);
self.background += Vec2::new(2., 3.) * dt;
self.ui_state.update(keyboard, mouse, dt);
self.next_state.take()
}
pub fn keyboard_event(&mut self, keycode: Keycode, down: bool) {
self.ui_state.keyboard_event(keycode, down);
}
pub fn draw(&mut self, ctx: &mut Renderer) {
ctx.set_world_view(
ctx.size / ctx.get_world_scale() * Vec2::new(0.8, 0.2),
ctx.size.max_element() / 32. / 15.,
);
for x in -1..=2 {
for y in -1..=2 {
ctx.draw_ui(SpriteDraw::underlay(
ctx.misc_textures.clouds,
Vec2::new(x as f32, y as f32) * 256. + self.background,
Vec2::ONE * 256.,
None,
));
}
}
ctx.draw_ui(SpriteDraw::underlay(
ctx.misc_textures.solid,
Vec2::ZERO,
ctx.ui_size,
Some([0, 0, 0, 50]),
));
self.map.draw(ctx);
let mut request_join = false;
self.ui_state.draw(ctx, |ui| {
if ui.button(80., "Join") {
request_join = true
}
if ui.button(80., "Settings") {
eprintln!("settings button")
}
if ui.button(80., "Quit") {
self.next_state = Some(Box::new(State::Quit));
}
ui.fill();
});
if request_join {
self.next_state = Some(Box::new(State::Ingame(Box::new(Game::new(
Network::connect("ws://127.0.0.1").unwrap(),
ctx.atlas_layout(),
)))))
}
ctx.draw_ui(SpriteDraw::overlay(
ctx.misc_textures.solid,
Vec2::ZERO,
ctx.ui_size,
Some([0, 0, 0, 255 - (self.fade_in * 255.) as u8]),
));
}
}