/* Hurry Curry! - a game about cooking Copyright 2024 metamuffin This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ use crate::{ game::Game, network::Network, render::{sprite::SpriteDraw, AtlasLayout, Renderer}, tilemap::Tilemap, ui::UiState, State, }; use hurrycurry_protocol::{ glam::{IVec2, Vec2}, TileIndex, }; use rand::{random, seq::IndexedRandom, thread_rng}; use sdl2::{ keyboard::{KeyboardState, Keycode}, mouse::MouseState, }; pub struct Menu { map: Tilemap, fade_in: f32, ui_state: UiState, background: Vec2, next_state: Option>, } impl Menu { pub fn new(layout: &AtlasLayout) -> Self { let mut map = Tilemap::default(); map.init( &[ "floor", "tomato-crate", "raw-steak-crate", "table", "chair", "counter", "sink", "stove", ] .map(String::from), layout, ); static BUCKETS: &[&[usize]] = &[&[], &[0, 0, 0, 0, 1, 2], &[3, 4, 5], &[6, 7]]; for x in -10..11 { for y in -10..11 { let p = Vec2::new(x as f32, y as f32); let w = (-p.length() * 0.15).exp(); let k = ((random::() * w) * BUCKETS.len() as f32) as usize; if let Some(ti) = BUCKETS[k.min(BUCKETS.len())].choose(&mut thread_rng()) { map.set(IVec2::new(x, y), Some(TileIndex(*ti)), [None; 4]) } } } Self { map, fade_in: 0., ui_state: UiState::default(), background: Vec2::ZERO, next_state: None, } } pub fn tick( &mut self, dt: f32, keyboard: &KeyboardState, mouse: &MouseState, _layout: &AtlasLayout, ) -> Option> { self.fade_in = (self.fade_in + dt).min(1.); self.background += Vec2::new(2., 3.) * dt; self.ui_state.update(keyboard, mouse, dt); self.next_state.take() } pub fn keyboard_event(&mut self, keycode: Keycode, down: bool) { self.ui_state.keyboard_event(keycode, down); } pub fn draw(&mut self, ctx: &mut Renderer) { ctx.set_world_view( ctx.size / ctx.get_world_scale() * Vec2::new(0.8, 0.2), ctx.size.max_element() / 32. / 15., ); for x in -1..=2 { for y in -1..=2 { ctx.draw_ui(SpriteDraw::underlay( ctx.misc_textures.clouds, Vec2::new(x as f32, y as f32) * 256. + self.background, Vec2::ONE * 256., None, )); } } ctx.draw_ui(SpriteDraw::underlay( ctx.misc_textures.solid, Vec2::ZERO, ctx.ui_size, Some([0, 0, 0, 50]), )); self.map.draw(ctx); let mut request_join = false; self.ui_state.draw(ctx, |ui| { if ui.button(80., "Join") { request_join = true } if ui.button(80., "Settings") { eprintln!("settings button") } if ui.button(80., "Quit") { self.next_state = Some(Box::new(State::Quit)); } ui.fill(); }); if request_join { self.next_state = Some(Box::new(State::Ingame(Box::new(Game::new( Network::connect("ws://127.0.0.1").unwrap(), ctx.atlas_layout(), ))))) } ctx.draw_ui(SpriteDraw::overlay( ctx.misc_textures.solid, Vec2::ZERO, ctx.ui_size, Some([0, 0, 0, 255 - (self.fade_in * 255.) as u8]), )); } }