/*
Hurry Curry! - a game about cooking
Copyright (C) 2025 Hurry Curry! Contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see .
*/
use crate::{
render::{sprite::SpriteDraw, AtlasLayout, Renderer},
tilemap::Tilemap,
};
use hurrycurry_protocol::{
glam::{IVec2, Vec2},
TileIndex,
};
use rand::{random, rng, seq::IndexedRandom};
pub struct MenuBackground {
background: Vec2,
map: Tilemap,
}
impl MenuBackground {
pub fn new(layout: &AtlasLayout) -> Self {
let mut map = Tilemap::default();
map.init(
&[
"floor",
"tomato-crate",
"steak-crate",
"table",
"chair",
"counter",
"sink",
"stove",
]
.map(String::from),
layout,
);
static BUCKETS: &[&[usize]] = &[&[], &[0, 0, 0, 0, 1, 2], &[3, 4, 5], &[6, 7]];
for x in -10..11 {
for y in -10..11 {
let p = Vec2::new(x as f32, y as f32);
let w = (-p.length() * 0.15).exp();
let k = ((random::() * w) * BUCKETS.len() as f32) as usize;
if let Some(ti) = BUCKETS[k.min(BUCKETS.len())].choose(&mut rng()) {
map.set(IVec2::new(x, y), Some(TileIndex(*ti)), [None; 4])
}
}
}
Self {
map,
background: Vec2::ZERO,
}
}
pub fn tick(&mut self, dt: f32) {
self.background += Vec2::new(2., 3.) * dt;
self.background %= 256.;
}
pub fn draw(&self, ctx: &mut Renderer) {
ctx.set_world_view(
ctx.size / ctx.get_world_scale() * Vec2::new(0.8, 0.2),
ctx.size.max_element() / 32. / 15.,
);
for x in -1..=2 {
for y in -1..=2 {
ctx.draw_ui(SpriteDraw::underlay(
ctx.misc_textures.clouds,
Vec2::new(x as f32, y as f32) * 256. + self.background,
Vec2::ONE * 256.,
None,
));
}
}
ctx.draw_ui(SpriteDraw::underlay(
ctx.misc_textures.solid,
Vec2::ZERO,
ctx.ui_size,
Some([0, 0, 0, 50]),
));
self.map.draw(ctx);
}
}