/* Hurry Curry! - a game about cooking Copyright 2024 metamuffin This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ use crate::render::{sprite::SpriteDraw, Renderer}; use hurrycurry_protocol::glam::Vec2; use std::time::Instant; pub struct ProfilerOverlay { frames: usize, fps_timer_start: Instant, fps: f32, } impl Default for ProfilerOverlay { fn default() -> Self { Self::new() } } impl ProfilerOverlay { pub fn new() -> Self { Self { fps: 0., fps_timer_start: Instant::now(), frames: 0, } } pub fn update(&mut self, renderer: &mut Renderer) { self.frames += 1; let t = self.fps_timer_start.elapsed(); if t.as_secs_f32() > 0.2 { self.fps = self.frames as f32 / t.as_secs_f32(); self.frames = 0; self.fps_timer_start += t; } let size = renderer.draw_text( Vec2::ZERO, &format!("FPS: {:.0}\nSprites: {}", self.fps, renderer.num_sprites()), 0.3, Some([255, 150, 255, 255]), ); renderer.draw_ui(SpriteDraw::screen( renderer.misc_textures.solid, i32::MAX - 1, Vec2::ZERO, size, Some([0, 0, 0, 200]), )) } }