/*
Hurry Curry! - a game about cooking
Copyright 2024 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see .
*/
use super::{sprite::SpriteDraw, AtlasLayout, Renderer};
use hurrycurry_protocol::glam::Vec2;
use sdl2::rect::Rect;
pub struct FontTextures {
pub glyphs: [Rect; 128],
}
impl FontTextures {
pub fn init(layout: &AtlasLayout) -> Self {
FontTextures {
glyphs: (0..128)
.map(|n| {
layout
.get(&format!("letter_{n}+a"))
.copied()
.unwrap_or(Rect::new(0, 0, 0, 0))
})
.collect::>()
.try_into()
.expect("some letters are missing in the font"),
}
}
}
impl Renderer<'_> {
pub fn draw_text(
&mut self,
position: Vec2,
text: &str,
scale: f32,
tint: Option<[u8; 4]>,
) -> Vec2 {
let mut cursor = position;
let mut line_height = 0f32;
for c in text.chars() {
if c == '\n' {
cursor.y += line_height;
cursor.x = position.x
}
if (c as u32) < 128 {
let r = self.font_textures.glyphs[c as usize];
let size = Vec2::new(r.width() as f32, r.height() as f32) * scale;
self.draw_ui(SpriteDraw::overlay(r, cursor, size, tint));
cursor.x += size.x;
line_height = line_height.max(size.y)
}
}
(cursor - position.y) + Vec2::Y * line_height
}
}