use super::{sprite::Sprite, AtlasLayout}; use hurrycurry_protocol::glam::Vec2; use sdl2::rect::Rect; pub struct MiscTextures { pub player: Sprite, pub solid: Rect, } impl MiscTextures { pub fn init(layout: &AtlasLayout) -> Self { MiscTextures { player: Sprite::new(*layout.get("player+a").unwrap(), Vec2::Y * 0.3, 0.5 + 0.3), solid: *layout.get("solid+a").unwrap(), } } }