/*
Hurry Curry! - a game about cooking
Copyright 2024 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see .
*/
use crate::render::{
sprite::{Sprite, SpriteDraw},
Renderer,
};
use hurrycurry_protocol::{glam::IVec2, TileIndex};
use log::warn;
use sdl2::rect::Rect;
use std::collections::{HashMap, HashSet};
#[derive(Default, Debug)]
pub struct Tilemap {
connect_group_by_tile: Vec