# Hurry Curry! A cooperative multiplayer game about cooking. The protocol is documented in [protocol.md](protocol.md). If you happen to be using pacman you can add or manually download pre-built packages from https://pkg.metamuffin.org/. These also include documentation, systemd services and .desktop files. ## Client ### Building - Requirements: - Godot 4.2 - cURL ``` make client godot --import client/project.godot ``` ### Usage - `godot client/project.godot` ## Server ### Building - Requirements: - Nightly rust toolchain - Deno ``` make test-client ``` ### Usage - Ensure the `data` directory is available **in** either the process working directory of the server or /usr/share/hurrycurry (or similar). Running the server in the source folder should work. - Run the server: `./target/release/hurrycurry-server` ## Pixel Client ### Building - Requirements: - Nightly rust toolchain - SDL2 development libraries ``` make pixel-client ``` ### Usage ``` cargo +nightly run --bin pixel-client ``` ## Test Client ### Building - Requirements: - esbuild ``` make test-client ``` ### Usage - Serve `test-client` directory somehow. With python: `python -m http.server 8080 -d test-client` - Open the page with your browser. ## License AGPL-3.0-only; See [COPYING](./COPYING).