# Hurry Curry! A cooperative 3D multiplayer game about cooking. ## Installation The installation methods for end-users are listed on the [game's website](https://hurrycurry.metamuffin.org/). For information about building from source, see the instructions for the individual components below. ## Translation If you want to help translate the project, you can use the [weblate](https://translate.codeberg.org/engage/hurrycurry/). All help is appreciated. ## Documentation The protocol is documented in [protocol.md](protocol.md). ## Client ### Building - Requirements: - Godot 4.2 - cURL (only if book is required) - Nightly rust toolchain (only if locales are required) ``` make client godot --import client/project.godot ``` ### Usage - `godot client/project.godot` ## Server ### Building - Requirements: - Nightly rust toolchain - Deno ``` make test-client ``` ### Usage - Ensure the `data` directory is available **contained within** (not is) either the process working directory of the server or in /usr/share/hurrycurry (or similar). Running the server in the source folder should work. - Run the server: `./target/release/hurrycurry-server` ## Pixel Client ### Building - Requirements: - Nightly rust toolchain - SDL2 development libraries ``` make pixel-client ``` ### Usage - `./target/release/pixelcurry` ## Test Client ### Building - Requirements: - Nightly rust toolchain (only if locales are required) - esbuild ``` make test-client ``` ### Usage - Serve `test-client` directory somehow. With python: `python -m http.server 8080 -d test-client` - Open the page with your browser. ## License AGPL-3.0-only; See [COPYING](./COPYING).