/*
Hurry Curry! - a game about cooking
Copyright 2024 Miner34
Copyright 2024 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see .
*/
use super::simple::State;
use crate::{algos::simple::Context, pathfinding::Path, BotAlgo, BotInput};
use hurrycurry_client_lib::Game;
use hurrycurry_protocol::{glam::IVec2, ItemIndex, PlayerID};
#[derive(Default)]
pub struct DishWasher {
path: Option<(Path, IVec2, f32)>,
cooldown: f32,
dirty_plate: Option,
}
type LogicRes = Result;
impl BotAlgo for DishWasher {
fn tick(&mut self, me: PlayerID, game: &Game, dt: f32) -> BotInput {
if let None = self.dirty_plate {
self.dirty_plate = game.data.get_item_by_name("dirty-plate");
if let None = self.dirty_plate {
return BotInput::default();
}
}
let Some(player) = game.players.get(&me) else {
return BotInput::default();
};
let pos = player.movement.position;
if self.cooldown > 0. {
self.cooldown -= dt;
return BotInput::default();
}
if let Some((path, target, down)) = &mut self.path {
let direction = path.next_direction(pos, dt);
let arrived = path.is_done();
let target = *target;
if arrived {
*down -= dt;
if *down < 0. {
self.path = None;
self.cooldown = 0.2;
}
}
return BotInput {
direction,
boost: false,
interact: if arrived { Some(target) } else { None },
..Default::default()
};
}
Context {
game,
own_position: pos.as_ivec2(),
me,
state: self,
recursion_abort: 0,
}
.update()
.ok();
BotInput::default()
}
}
impl State for DishWasher {
fn cooldown(&mut self, dur: f32) {
self.cooldown += dur
}
fn queue_segment(&mut self, path: Path, tile: IVec2, duration: f32) {
self.path = Some((path, tile, duration));
}
fn get_empty_tile_priority(&self) -> &'static [&'static str] {
&["counter-window", "counter"]
}
}
impl Context<'_, DishWasher> {
fn update(&mut self) -> LogicRes {
if let Some(pos) = self.find_item_on_map(self.state.dirty_plate.unwrap()) {
self.assert_tile_is_clear(pos)?;
}
if self.is_hand_item(self.state.dirty_plate.unwrap()) {
self.interact_with(
self.find_empty_interactable_tile_by_name("sink").unwrap(),
2.0,
)?;
}
self.assert_hand_is_clear()?;
Ok(())
}
}