/*
Hurry Curry! - a game about cooking
Copyright (C) 2025 Hurry Curry! Contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see .
*/
use crate::{
pathfinding::{find_path_to_neighbour, Path},
BotAlgo, BotInput,
};
use hurrycurry_client_lib::Game;
use hurrycurry_protocol::{glam::Vec2, Message, PacketS, PlayerClass, PlayerID};
use rand::{random, rng, seq::IndexedRandom};
#[derive(Default)]
pub struct Frank {
sleep: f32,
idle: f32,
idle_dir: f32,
target: Option,
path: Option,
}
impl BotAlgo for Frank {
fn tick(&mut self, me: PlayerID, game: &Game, dt: f32) -> BotInput {
let Some(player) = game.players.get(&me) else {
return BotInput::default();
};
if self.sleep > 0. {
self.sleep -= dt;
return BotInput::default();
}
if self.idle > 0. {
self.idle -= dt;
self.idle_dir += self.idle.sin() * dt * (self.idle / 10.).fract() * 10.;
return BotInput {
direction: Vec2::from_angle(self.idle_dir),
..Default::default()
};
}
let pos = player.movement.position;
if let Some(target) = self.target {
if let Some(player) = game.players.get(&target) {
let tpos = player.movement.position;
if let Some(path) = &mut self.path {
let direction = path.next_direction(pos, dt);
if path.is_stuck() {
self.path = None;
} else if path.is_done() {
self.path = None;
if pos.distance(tpos) < 2. {
self.sleep = 8.;
self.idle = 15.;
return BotInput {
extra: vec![PacketS::Communicate {
player: me,
message: Some(Message::Translation {
id: format!("s.bot.frank.line.{}", random::() % 8),
params: vec![Message::Text(player.name.clone())],
}),
timeout: Some(3.),
pin: Some(false),
}],
..Default::default()
};
}
} else {
return BotInput {
direction,
boost: false,
interact: None,
..Default::default()
};
}
} else if let Some(path) =
find_path_to_neighbour(&game.walkable, pos.as_ivec2(), tpos.as_ivec2())
{
self.path = Some(path);
}
} else {
self.target = None;
}
} else if let Some(target) = find_chef(game, me) {
self.target = Some(target);
}
BotInput::default()
}
}
fn find_chef(game: &Game, me: PlayerID) -> Option {
let chefs = game
.players
.iter()
.filter(|(i, p)| p.class == PlayerClass::Chef && **i != me)
.map(|(i, _)| *i)
.collect::>();
chefs.choose(&mut rng()).copied()
}