/*
Hurry Curry! - a game about cooking
Copyright (C) 2025 Hurry Curry! Contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see .
*/
use super::simple::State;
use crate::{BotAlgo, PacketSink, algos::simple::Context, step::StepState};
use hurrycurry_game_core::Game;
use hurrycurry_protocol::{ItemIndex, PlayerID};
use log::debug;
pub struct Waiter {
step: StepState,
me: PlayerID,
}
type LogicRes = Result;
impl Waiter {
pub fn new(me: PlayerID) -> Self {
Self {
step: StepState::new_idle(me),
me,
}
}
}
impl BotAlgo for Waiter {
fn tick(&mut self, mut out: PacketSink, game: &Game, dt: f32) {
if self.step.is_busy() {
return self.step.tick(&mut out, game, dt);
}
Context {
game,
me: self.me,
state: self,
recursion_abort: 0,
}
.update()
.ok();
}
}
impl State for Waiter {
fn queue_step(&mut self, step: StepState) {
self.step = step;
}
fn get_empty_tile_priority(&self) -> &'static [&'static str] {
&["counter-window", "counter"]
}
}
impl Context<'_, Waiter> {
fn aquire_item(&mut self, item: ItemIndex) -> LogicRes {
debug!("aquire item {:?}", self.game.data.item_names[item.0]);
if self.is_hand_item(item) {
return Ok(true);
}
if let Some(pos) = self.find_item_on_map(item) {
self.assert_hand_is_clear()?;
self.interact_with(pos, 0.)?;
return Ok(true);
}
Ok(false)
}
fn update(&mut self) -> LogicRes {
if let Some(pos) = self.find_occupied_table_or_floor() {
self.assert_tile_is_clear(pos)?;
}
let mut dems = self.find_demands();
dems.sort_by_key(|(_, _, x)| (*x * 1000.) as i32);
for (item, table, _) in dems {
if self.game.data.item_name(item) == "unknown-order" {
self.interact_with(table, 0.)?;
}
if self.aquire_item(item)? {
self.interact_with(table, 0.)?;
}
}
self.assert_hand_is_clear()?;
Ok(())
}
}