/* Hurry Curry! - a game about cooking Copyright (C) 2025 Hurry Curry! Contributors This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ use super::simple::State; use crate::{algos::simple::Context, pathfinding::Path, BotAlgo, BotInput}; use hurrycurry_client_lib::Game; use hurrycurry_protocol::{glam::IVec2, ItemIndex, PlayerID}; use log::debug; #[derive(Default)] pub struct Waiter { path: Option<(Path, IVec2, f32)>, cooldown: f32, } type LogicRes = Result; impl BotAlgo for Waiter { fn tick(&mut self, me: PlayerID, game: &Game, dt: f32) -> BotInput { let Some(player) = game.players.get(&me) else { return BotInput::default(); }; let pos = player.movement.position; if self.cooldown > 0. { self.cooldown -= dt; return BotInput::default(); } if let Some((path, target, down)) = &mut self.path { let direction = path.next_direction(pos, dt); let arrived = path.is_done(); let target = *target; if arrived { *down -= dt; if *down < 0. { self.path = None; self.cooldown = 0.2; } } return BotInput { direction, boost: false, interact: if arrived { Some(target) } else { None }, ..Default::default() }; } Context { game, own_position: pos.as_ivec2(), me, state: self, recursion_abort: 0, } .update() .ok(); BotInput::default() } } impl State for Waiter { fn cooldown(&mut self, dur: f32) { self.cooldown += dur } fn queue_segment(&mut self, path: Path, tile: IVec2, duration: f32) { self.path = Some((path, tile, duration)); } fn get_empty_tile_priority(&self) -> &'static [&'static str] { &["counter-window", "counter"] } } impl Context<'_, Waiter> { fn aquire_item(&mut self, item: ItemIndex) -> LogicRes { debug!("aquire item {:?}", self.game.data.item_names[item.0]); if self.is_hand_item(item) { return Ok(true); } if let Some(pos) = self.find_item_on_map(item) { self.assert_hand_is_clear()?; self.interact_with(pos, 0.)?; return Ok(true); } Ok(false) } fn update(&mut self) -> LogicRes { if let Some(pos) = self.find_occupied_table_or_floor() { self.assert_tile_is_clear(pos)?; } let dems = self.find_demands(); for (item, table) in dems { if self.game.data.item_name(item) == "unknown-order" { self.interact_with(table, 0.)?; } if self.aquire_item(item)? { self.interact_with(table, 0.)?; } } self.assert_hand_is_clear()?; Ok(()) } }