/* Hurry Curry! - a game about cooking Copyright 2024 metamuffin This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ #![feature(isqrt)] pub mod algos; pub mod pathfinding; use hurrycurry_client_lib::Game; use hurrycurry_protocol::{ glam::{IVec2, Vec2}, PacketS, PlayerID, }; #[derive(Default, Clone)] pub struct BotInput { pub direction: Vec2, pub boost: bool, pub interact: Option, pub leave: bool, pub extra: Vec, } pub type DynBotAlgo = Box; pub trait BotAlgo { fn tick(&mut self, me: PlayerID, game: &Game, dt: f32) -> BotInput; } impl BotAlgo for Box { fn tick(&mut self, me: PlayerID, game: &Game, dt: f32) -> BotInput { (**self).tick(me, game, dt) } }