/*
    Hurry Curry! - a game about cooking
    Copyright 2024 metamuffin
    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Affero General Public License as published by
    the Free Software Foundation, version 3 of the License only.
    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Affero General Public License for more details.
    You should have received a copy of the GNU Affero General Public License
    along with this program.  If not, see .
*/
#![feature(isqrt)]
pub mod algos;
pub mod pathfinding;
use hurrycurry_client_lib::Game;
use hurrycurry_protocol::{
    glam::{IVec2, Vec2},
    PacketS, PlayerID,
};
#[derive(Default, Clone)]
pub struct BotInput {
    pub direction: Vec2,
    pub boost: bool,
    pub interact: Option,
    pub leave: bool,
    pub extra: Vec,
}
pub type DynBotAlgo = Box;
pub trait BotAlgo {
    fn tick(&mut self, me: PlayerID, game: &Game, dt: f32) -> BotInput;
}
impl BotAlgo for Box {
    fn tick(&mut self, me: PlayerID, game: &Game, dt: f32) -> BotInput {
        (**self).tick(me, game, dt)
    }
}