/*
Hurry Curry! - a game about cooking
Copyright 2024 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see .
*/
#![feature(isqrt)]
pub mod algos;
pub mod pathfinding;
use hurrycurry_client_lib::Game;
use hurrycurry_protocol::{
glam::{IVec2, Vec2},
PacketS, PlayerID,
};
#[derive(Default, Clone)]
pub struct BotInput {
pub direction: Vec2,
pub boost: bool,
pub interact: Option,
pub leave: bool,
pub extra: Vec,
}
pub type DynBotAlgo = Box;
pub trait BotAlgo {
fn tick(&mut self, me: PlayerID, game: &Game, dt: f32) -> BotInput;
}
impl BotAlgo for Box {
fn tick(&mut self, me: PlayerID, game: &Game, dt: f32) -> BotInput {
(**self).tick(me, game, dt)
}
}