/*
Hurry Curry! - a game about cooking
Copyright 2024 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see .
*/
#![feature(isqrt)]
pub mod algos;
pub mod pathfinding;
use anyhow::Result;
use clap::Parser;
use hurrycurry_client_lib::{network::sync::Network, Game};
use hurrycurry_protocol::{
glam::{IVec2, Vec2},
PacketC, PacketS, PlayerID,
};
use log::warn;
use std::{thread::sleep, time::Duration};
#[derive(Default, Clone, Copy)]
pub struct BotInput {
direction: Vec2,
boost: bool,
interact: Option,
}
pub trait BotAlgo {
fn tick(&mut self, me: PlayerID, game: &Game, dt: f32) -> BotInput;
}
#[derive(Parser)]
struct Args {
algo: String,
address: String,
}
fn main() -> Result<()> {
env_logger::init_from_env("LOG");
rustls::crypto::ring::default_provider()
.install_default()
.unwrap();
let args = Args::parse();
let algo = args.algo.to_owned();
let init_algo = move || -> Box {
match algo.as_str() {
"test" => Box::new(algos::Test::default()),
"simple" => Box::new(algos::Simple::default()),
"waiter" => Box::new(algos::Waiter::default()),
_ => panic!("unknown algo {algo:?}"),
}
};
let mut network = Network::connect(&args.address)?;
let mut game = Game::default();
network.queue_out.push_back(PacketS::Join {
name: "bot".to_string(),
character: 1,
});
let mut bots = Vec::new();
loop {
let dt = 1. / 50.;
network.poll()?;
while let Some(packet) = network.queue_in.pop_front() {
match &packet {
PacketC::Joined { id } => bots.push(BotDriver {
id: *id,
interacting: false,
state: init_algo(),
}),
PacketC::Error { message } => {
warn!("server error message: {message}");
}
_ => (),
}
game.apply_packet(packet);
}
for b in &mut bots {
let BotInput {
direction,
boost,
interact,
} = b.state.tick(b.id, &game, dt);
if interact.is_some() != b.interacting {
b.interacting = interact.is_some();
network.queue_out.push_back(PacketS::Interact {
player: b.id,
pos: interact,
})
}
network.queue_out.push_back(PacketS::Movement {
player: b.id,
dir: direction,
boost,
pos: None,
});
}
sleep(Duration::from_secs_f32(dt));
}
}
pub struct BotDriver {
pub interacting: bool,
id: PlayerID,
state: Box,
}