/*
    Hurry Curry! - a game about cooking
    Copyright 2024 metamuffin
    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Affero General Public License as published by
    the Free Software Foundation, version 3 of the License only.
    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Affero General Public License for more details.
    You should have received a copy of the GNU Affero General Public License
    along with this program.  If not, see .
*/
#![feature(isqrt)]
pub mod algos;
pub mod pathfinding;
use anyhow::Result;
use clap::Parser;
use hurrycurry_client_lib::{network::sync::Network, Game};
use hurrycurry_protocol::{
    glam::{IVec2, Vec2},
    PacketC, PacketS, PlayerID,
};
use log::warn;
use std::{thread::sleep, time::Duration};
#[derive(Default, Clone, Copy)]
pub struct BotInput {
    direction: Vec2,
    boost: bool,
    interact: Option,
}
pub trait BotAlgo {
    fn tick(&mut self, me: PlayerID, game: &Game, dt: f32) -> BotInput;
}
#[derive(Parser)]
struct Args {
    algo: String,
    address: String,
}
fn main() -> Result<()> {
    env_logger::init_from_env("LOG");
    rustls::crypto::ring::default_provider()
        .install_default()
        .unwrap();
    let args = Args::parse();
    let algo = args.algo.to_owned();
    let init_algo = move || -> Box {
        match algo.as_str() {
            "test" => Box::new(algos::Test::default()),
            "simple" => Box::new(algos::Simple::default()),
            _ => panic!("unknown algo {algo:?}"),
        }
    };
    let mut network = Network::connect(&args.address)?;
    let mut game = Game::default();
    network.queue_out.push_back(PacketS::Join {
        name: "bot".to_string(),
        character: 1,
    });
    let mut bots = Vec::new();
    loop {
        let dt = 1. / 50.;
        network.poll()?;
        while let Some(packet) = network.queue_in.pop_front() {
            match &packet {
                PacketC::Joined { id } => bots.push(BotDriver {
                    id: *id,
                    interacting: false,
                    state: init_algo(),
                }),
                PacketC::Error { message } => {
                    warn!("server error message: {message}");
                }
                _ => (),
            }
            game.apply_packet(packet);
        }
        for b in &mut bots {
            let BotInput {
                direction,
                boost,
                interact,
            } = b.state.tick(b.id, &game, dt);
            if interact.is_some() != b.interacting {
                b.interacting = interact.is_some();
                network.queue_out.push_back(PacketS::Interact {
                    player: b.id,
                    pos: interact,
                })
            }
            network.queue_out.push_back(PacketS::Movement {
                player: b.id,
                dir: direction,
                boost,
                pos: None,
            });
        }
        sleep(Duration::from_secs_f32(dt));
    }
}
pub struct BotDriver {
    pub interacting: bool,
    id: PlayerID,
    state: Box,
}