/*
Hurry Curry! - a game about cooking
Copyright 2024 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see .
*/
#![feature(isqrt)]
pub mod pathfinding;
use anyhow::Result;
use hurrycurry_client_lib::{network::sync::Network, Game};
use hurrycurry_protocol::{
glam::{IVec2, Vec2},
ItemIndex, Message, PacketC, PacketS, PlayerID, RecipeIndex,
};
use log::{info, warn};
use pathfinding::{find_path, Path};
use std::{thread::sleep, time::Duration};
fn main() -> Result<()> {
env_logger::init_from_env("LOG");
let mut network = Network::connect("ws://127.0.0.1")?;
let mut game = Game::default();
network.queue_out.push_back(PacketS::Join {
name: "bot".to_string(),
character: 1,
});
let mut bots = Vec::new();
loop {
let dt = 1. / 50.;
network.poll()?;
while let Some(packet) = network.queue_in.pop_front() {
match &packet {
PacketC::Joined { id } => bots.push(Bot::new(*id)),
_ => (),
}
game.apply_packet(packet);
}
for b in &mut bots {
let (dir, boost, interact) = b.tick(&game);
if interact.is_some() != b.interacting {
b.interacting = interact.is_some();
network.queue_out.push_back(PacketS::Interact {
player: b.id,
pos: interact,
})
}
network.queue_out.push_back(PacketS::Movement {
player: b.id,
dir,
boost,
pos: None,
});
}
sleep(Duration::from_secs_f32(dt));
}
}
pub struct Bot {
pub interacting: bool,
id: PlayerID,
want: Option,
take: Option,
put: Option,
path: Option,
}
impl Bot {
pub fn new(id: PlayerID) -> Self {
Self {
id,
want: None,
path: None,
take: None,
put: None,
interacting: false,
}
}
pub fn tick(&mut self, game: &Game) -> (Vec2, bool, Option) {
if let Some(player) = game.players.get(&self.id) {
let pos = player.movement.position;
if let Some(path) = &mut self.path {
let dir = path.next_direction(pos);
if path.is_done() {
self.path = None;
}
return (dir, false, None);
}
if let Some(interact) = self.take.take() {
return (Vec2::ZERO, false, Some(interact));
}
if let Some(item) = &player.item {
if Some(item.kind) == self.want {
if let Some(interact) = self.put.take() {
return (Vec2::ZERO, false, Some(interact));
}
}
}
if let Some(item) = self.want {
if let Some((path, target)) = find_item_on_map(game, pos.as_ivec2(), item) {
info!("target={target}");
info!("path found");
self.path = Some(path);
self.take = Some(target);
} else if let Some(recipe) = find_item_as_recipe_output(game, item) {
info!("recipe={recipe:?}");
self.want = game.data.recipes[recipe.0].outputs().first().copied();
info!("want={:?}", self.want)
} else {
warn!("stuck");
}
} else {
if let Some((item, dest)) = select_demand(game) {
info!("want={item:?}");
self.want = Some(item);
self.put = Some(dest);
}
}
}
(Vec2::ZERO, false, None)
}
}
fn find_item_as_recipe_output(game: &Game, item: ItemIndex) -> Option {
game.data
.recipes
.iter()
.enumerate()
.find(|(_, r)| r.inputs().contains(&item))
.map(|r| RecipeIndex(r.0))
}
fn find_item_on_map(game: &Game, player: IVec2, item: ItemIndex) -> Option<(Path, IVec2)> {
game.tiles.iter().find_map(|(pos, tile)| {
if let Some(i) = &tile.item {
if i.kind == item {
for xo in -1..=1 {
for yo in -1..=1 {
let t = *pos + IVec2::new(xo, yo);
if let Some(path) = find_path(&game.walkable, player, t) {
return Some((path, *pos));
}
}
}
}
}
None
})
}
fn select_demand(game: &Game) -> Option<(ItemIndex, IVec2)> {
game.players
.iter()
.find_map(|(_, pl)| match &pl.communicate_persist {
Some(Message::Item(item)) => {
let pos = pl.movement.position.as_ivec2();
for xo in -1..=1 {
for yo in -1..=1 {
let t = pos + IVec2::new(xo, yo);
if let Some(tile) = game.tiles.get(&t) {
if game.data.tile_interact[tile.kind.0] {
return Some((*item, t));
}
}
}
}
None
}
_ => None,
})
}