/*
Hurry Curry! - a game about cooking
Copyright (C) 2025 Hurry Curry! Contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see .
*/
use hurrycurry_game_core::Game;
use hurrycurry_protocol::glam::{IVec2, Vec2};
#[cfg(feature = "debug_events")]
use hurrycurry_protocol::{DebugEvent, DebugEventDisplay, PlayerID};
use log::{debug, trace};
use std::{
cmp::Ordering,
collections::{BinaryHeap, HashMap},
time::Instant,
};
#[derive(Debug, Clone)]
pub struct Path {
segments: Vec,
seg_time: f32,
}
impl Path {
pub const EMPTY: Path = Path {
seg_time: 0.,
segments: Vec::new(),
};
pub fn next_direction(&mut self, position: Vec2, dt: f32) -> Vec2 {
if let Some(next) = self.segments.last().copied() {
trace!("next {next}");
self.seg_time += dt;
if next.distance(position) < if self.segments.len() == 1 { 0.1 } else { 0.6 } {
self.seg_time = 0.;
self.segments.pop();
}
(next - position).normalize_or_zero()
} else {
Vec2::ZERO
}
}
pub fn is_done(&self) -> bool {
self.segments.is_empty()
}
pub fn is_stuck(&self, thres: f32) -> bool {
self.seg_time > thres
}
pub fn remaining_segments(&self) -> usize {
self.segments.len()
}
#[cfg(feature = "debug_events")]
pub fn debug(&self, id: PlayerID) -> DebugEvent {
use crate::debug_player_color;
DebugEvent {
key: format!("path-{id}"),
color: debug_player_color(id),
display: DebugEventDisplay::Path {
points: self.segments.clone(),
},
}
}
}
pub fn find_path_to_neighbour(game: &Game, from: IVec2, to: IVec2) -> Option {
let mut paths = Vec::new();
for xo in -1..=1 {
for yo in -1..=1 {
let to = to + IVec2::new(xo, yo);
if game.walkable.contains(&to) {
paths.extend(find_path(game, from, to))
}
}
}
paths.into_iter().min_by_key(|p| p.segments.len())
}
pub fn find_path(game: &Game, from: IVec2, to: IVec2) -> Option {
#[derive(Debug, PartialEq, Eq)]
struct Open {
heuristic: i32,
pos: IVec2,
prev_pos: IVec2,
distance: i32,
}
impl PartialOrd for Open {
fn partial_cmp(&self, other: &Self) -> Option {
Some(self.cmp(other))
}
}
impl Ord for Open {
fn cmp(&self, other: &Self) -> Ordering {
self.heuristic.cmp(&other.heuristic)
}
}
debug!("planning route from {from} to {to}");
let start = Instant::now();
let chair = game.data.get_tile_by_name("chair");
let mut visited = HashMap::new();
let mut open = BinaryHeap::new();
open.push(Open {
heuristic: 1,
pos: from,
prev_pos: from,
distance: 0,
});
loop {
let Open {
pos,
prev_pos,
distance,
..
} = open.pop()?;
if visited.contains_key(&pos) {
continue;
}
visited.insert(pos, prev_pos);
if pos == to {
break;
}
for dir in [IVec2::NEG_X, IVec2::NEG_Y, IVec2::X, IVec2::Y] {
let next = pos + dir;
if game.walkable.contains(&next) {
let penalty = if let Some(chair) = chair
&& let Some(set) = game.tile_index.get(&chair)
&& set.contains(&next)
{
8
} else {
0
};
open.push(Open {
heuristic: -(distance + next.distance_squared(to).isqrt()),
pos: next,
prev_pos: pos,
distance: distance + penalty + 1,
});
}
}
}
let mut segments = Vec::new();
let mut c = to;
loop {
segments.push(c.as_vec2() + 0.5);
let cn = visited[&c];
if cn == c {
break;
}
c = cn
}
debug!(
"done in {:?} (distance={})",
start.elapsed(),
segments.len()
);
Some(Path {
segments,
seg_time: 0.,
})
}