/*
Undercooked - a game about cooking
Copyright 2024 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see .
*/
use crate::protocol::PacketS;
use glam::{IVec2, Vec2};
use std::collections::HashSet;
const PLAYER_SIZE: f32 = 0.4;
const PLAYER_SPEED: f32 = 25.;
pub const PLAYER_SPEED_LIMIT: f32 = f32::INFINITY; // 10.;
pub struct MovementBase {
pub position: Vec2,
pub facing: Vec2,
pub vel: Vec2,
}
impl MovementBase {
pub fn update(&mut self, map: &HashSet, direction: Vec2, dt: f32) -> PacketS {
let direction = direction.clamp_length_max(1.);
if direction.length() > 0.1 {
self.facing = direction + (self.facing - direction) * (-dt * 10.).exp();
}
let rot = self.facing.x.atan2(self.facing.y);
self.vel += direction * dt * PLAYER_SPEED;
self.position += self.vel * dt;
self.vel = self.vel * (-dt * 5.).exp();
collide_player(self, map);
PacketS::Position {
pos: self.position,
rot,
}
}
}
pub fn collide_player(p: &mut MovementBase, map: &HashSet) {
for xo in -1..=1 {
for yo in -1..=1 {
let tile = IVec2::new(xo, yo) + p.position.as_ivec2();
if map.contains(&tile) {
continue;
}
let tile = tile.as_vec2();
let d = aabb_point_distance(tile, tile + Vec2::ONE, p.position);
if d > PLAYER_SIZE {
continue;
}
let h = 0.01;
let d_sample_x =
aabb_point_distance(tile, tile + Vec2::ONE, p.position + Vec2::new(h, 0.));
let d_sample_y =
aabb_point_distance(tile, tile + Vec2::ONE, p.position + Vec2::new(0., h));
let grad = (Vec2::new(d_sample_x, d_sample_y) - d) / h;
p.position += (PLAYER_SIZE - d) * grad;
p.vel -= grad * grad.dot(p.vel);
}
}
}
pub fn aabb_point_distance(min: Vec2, max: Vec2, p: Vec2) -> f32 {
(p - p.clamp(min, max)).length()
}