/*
    Hurry Curry! - a game about cooking
    Copyright 2024 metamuffin
    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Affero General Public License as published by
    the Free Software Foundation, version 3 of the License only.
    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Affero General Public License for more details.
    You should have received a copy of the GNU Affero General Public License
    along with this program.  If not, see .
*/
use hurrycurry_protocol::{Gamedata, ItemIndex, Recipe, RecipeIndex};
use std::collections::HashMap;
#[derive(Debug, Default)]
pub struct GamedataIndex {
    pub recipe_passive_by_input: HashMap>,
}
impl GamedataIndex {
    pub fn update(&mut self, data: &Gamedata) {
        self.recipe_passive_by_input.clear();
        for (ri, r) in data.recipes() {
            if let Recipe::Passive { input, .. } = r {
                self.recipe_passive_by_input
                    .entry(*input)
                    .or_default()
                    .push(ri);
            }
        }
    }
}