/* Hurry Curry! - a game about cooking Copyright 2024 metamuffin This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ use super::{Entity, EntityContext}; use anyhow::Result; use hurrycurry_protocol::glam::Vec2; #[derive(Debug, Default, Clone)] pub struct Map { pub location: Vec2, pub name: String, } impl Entity for Map { fn tick(&mut self, c: EntityContext) -> Result<()> { let mut activate = false; c.game .players_spatial_index .query(self.location, 0.5, |_, _| activate = true); if activate { *c.load_map = Some(self.name.clone()); } Ok(()) } }