/*
Hurry Curry! - a game about cooking
Copyright 2024 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see .
*/
use super::EntityT;
use crate::{
data::Gamedata,
game::{interact_effect, Tile},
};
use anyhow::{anyhow, Result};
use hurrycurry_protocol::{glam::IVec2, ItemIndex, ItemLocation, PacketC};
use std::collections::{HashMap, VecDeque};
#[derive(Debug, Clone)]
pub struct Conveyor {
pub(super) from: IVec2,
pub(super) to: IVec2,
pub(super) filter_tile: Option,
pub(super) filter_item: Option,
pub(super) cooldown: f32,
pub(super) max_cooldown: f32,
}
impl EntityT for Conveyor {
fn tick(
&mut self,
data: &Gamedata,
points: &mut i64,
packet_out: &mut VecDeque,
tiles: &mut HashMap,
dt: f32,
) -> Result<()> {
let from = tiles
.get(&self.from)
.ok_or(anyhow!("conveyor from missing"))?;
if let Some(from_item) = from.item.as_ref() {
let filter = if let Some(t) = &self.filter_tile {
let filter_tile = tiles.get(t).ok_or(anyhow!("conveyor filter missing"))?;
filter_tile.item.as_ref().map(|e| e.kind)
} else if let Some(i) = &self.filter_item {
Some(*i)
} else {
None
};
if let Some(filter) = filter {
if from_item.kind != filter {
return Ok(());
}
}
self.cooldown += dt;
if self.cooldown < self.max_cooldown {
return Ok(());
}
self.cooldown = 0.;
let [from, to] = tiles
.get_many_mut([&self.from, &self.to])
.ok_or(anyhow!("conveyor does ends in itself"))?;
interact_effect(
data,
true,
&mut to.item,
ItemLocation::Tile(self.to),
&mut from.item,
ItemLocation::Tile(self.from),
Some(to.kind),
packet_out,
points,
true,
);
}
Ok(())
}
}