use std::collections::VecDeque;
/*
    Hurry Curry! - a game about cooking
    Copyright 2024 metamuffin
    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Affero General Public License as published by
    the Free Software Foundation, version 3 of the License only.
    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Affero General Public License for more details.
    You should have received a copy of the GNU Affero General Public License
    along with this program.  If not, see .
*/
use super::EntityT;
use crate::game::{interact_effect, Game};
use anyhow::{anyhow, Result};
use hurrycurry_protocol::{glam::IVec2, ItemIndex, ItemLocation, PacketC};
#[derive(Debug, Clone)]
pub struct Conveyor {
    pub(super) from: IVec2,
    pub(super) to: IVec2,
    pub(super) filter_tile: Option,
    pub(super) filter_item: Option,
    pub(super) cooldown: f32,
    pub(super) max_cooldown: f32,
}
impl EntityT for Conveyor {
    fn tick(&mut self, game: &mut Game, packet_out: &mut VecDeque, dt: f32) -> Result<()> {
        let from = game
            .tiles
            .get(&self.from)
            .ok_or(anyhow!("conveyor from missing"))?;
        if let Some(from_item) = from.item.as_ref() {
            let filter = if let Some(t) = &self.filter_tile {
                let filter_tile = game
                    .tiles
                    .get(t)
                    .ok_or(anyhow!("conveyor filter missing"))?;
                filter_tile.item.as_ref().map(|e| e.kind)
            } else {
                self.filter_item.as_ref().map(|i| *i)
            };
            if let Some(filter) = filter {
                if from_item.kind != filter {
                    return Ok(());
                }
            }
            self.cooldown += dt;
            if self.cooldown < self.max_cooldown {
                return Ok(());
            }
            self.cooldown = 0.;
            let [from, to] = game
                .tiles
                .get_many_mut([&self.from, &self.to])
                .ok_or(anyhow!("conveyor does ends in itself"))?;
            interact_effect(
                &game.data,
                true,
                &mut to.item,
                ItemLocation::Tile(self.to),
                &mut from.item,
                ItemLocation::Tile(self.from),
                Some(to.kind),
                packet_out,
                &mut game.score,
                &mut game.score_changed,
                true,
            );
        }
        Ok(())
    }
}