/*
Hurry Curry! - a game about cooking
Copyright 2024 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see .
*/
use super::{bot::BotDriver, Entity, EntityContext};
use anyhow::Result;
use hurrycurry_bot::algos::Customer;
use rand::random;
pub struct Customers {
customers: Vec>,
spawn_cooldown: f32,
}
impl Customers {
pub fn new() -> Result {
Ok(Self {
customers: Default::default(),
spawn_cooldown: 0.,
})
}
}
impl Entity for Customers {
fn tick(&mut self, c: EntityContext) -> Result<()> {
self.spawn_cooldown -= c.dt;
self.spawn_cooldown = self.spawn_cooldown.max(0.);
if self.customers.len() < 5 && self.spawn_cooldown <= 0. {
self.spawn_cooldown = 10. + random::() * 10.;
let bot = BotDriver::new(
"".to_string(),
-1 - (random::() as i32),
Customer::default(),
);
self.customers.push(bot)
}
for bot in &mut self.customers {
bot.tick(EntityContext {
game: c.game,
packet_out: c.packet_out,
packet_in: c.packet_in,
score_changed: c.score_changed,
dt: c.dt,
scoreboard: c.scoreboard,
load_map: c.load_map,
})?;
}
self.customers.retain(|c| !c.finished());
Ok(())
}
}