/*
Hurry Curry! - a game about cooking
Copyright 2024 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see .
*/
use super::{EntityContext, Entity};
use hurrycurry_protocol::PacketC;
use rand::random;
use serde::{Deserialize, Serialize};
use std::time::{Duration, Instant};
#[derive(Clone, Debug, Deserialize, Serialize, Default)]
pub struct EnvironmentEffect {
name: String,
#[serde(default = "default_onoff")]
on: f32,
#[serde(default = "default_onoff")]
off: f32,
}
fn default_onoff() -> f32 {
40.
}
#[derive(Clone, Debug)]
pub struct EnvironmentEffectController {
config: EnvironmentEffect,
next_transition: Instant,
active: bool,
}
impl EnvironmentEffectController {
pub fn new(config: EnvironmentEffect) -> Self {
Self {
next_transition: Instant::now() + Duration::from_secs_f32(config.on),
active: false,
config,
}
}
}
impl Entity for EnvironmentEffectController {
fn tick(&mut self, c: EntityContext) -> anyhow::Result<()> {
if self.next_transition < Instant::now() {
if self.active {
self.next_transition +=
Duration::from_secs_f32(self.config.on + (0.5 + random::()));
self.active = false;
c.game.environment_effects.remove(&self.config.name);
} else {
self.next_transition +=
Duration::from_secs_f32(self.config.off * (0.5 + random::()));
self.active = true;
c.game.environment_effects.insert(self.config.name.clone());
}
c.packet_out.push_back(PacketC::Environment {
effects: c.game.environment_effects.clone(),
})
}
Ok(())
}
}
#[derive(Debug, Clone)]
pub struct EnvironmentController(pub Vec);
impl Entity for EnvironmentController {
fn tick(&mut self, c: EntityContext) -> anyhow::Result<()> {
if c.game.environment_effects.is_empty() {
c.game.environment_effects.extend(self.0.clone());
c.packet_out.push_back(PacketC::Environment {
effects: c.game.environment_effects.clone(),
})
}
Ok(())
}
}