/* Hurry Curry! - a game about cooking Copyright (C) 2025 Hurry Curry! Contributors This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ use super::{Entity, EntityContext}; use hurrycurry_protocol::PacketC; use rand::random; use serde::{Deserialize, Serialize}; use std::time::{Duration, Instant}; #[derive(Clone, Debug, Deserialize, Serialize, Default)] pub struct EnvironmentEffect { name: String, #[serde(default = "default_onoff")] on: f32, #[serde(default = "default_onoff")] off: f32, } fn default_onoff() -> f32 { 40. } #[derive(Clone, Debug)] pub struct EnvironmentEffectController { config: EnvironmentEffect, next_transition: Instant, active: bool, } impl EnvironmentEffectController { pub fn new(config: EnvironmentEffect) -> Self { Self { next_transition: Instant::now() + Duration::from_secs_f32(config.on), active: false, config, } } } impl Entity for EnvironmentEffectController { fn tick(&mut self, c: EntityContext) -> anyhow::Result<()> { if self.next_transition < Instant::now() { if self.active { self.next_transition += Duration::from_secs_f32(self.config.on * (0.5 + random::())); self.active = false; c.game.environment_effects.remove(&self.config.name); } else { self.next_transition += Duration::from_secs_f32(self.config.off * (0.5 + random::())); self.active = true; c.game.environment_effects.insert(self.config.name.clone()); } c.packet_out.push_back(PacketC::Environment { effects: c.game.environment_effects.clone(), }) } Ok(()) } } #[derive(Debug, Clone)] pub struct EnvironmentController(pub Vec); impl Entity for EnvironmentController { fn tick(&mut self, c: EntityContext) -> anyhow::Result<()> { if c.game.environment_effects.is_empty() { c.game.environment_effects.extend(self.0.clone()); c.packet_out.push_back(PacketC::Environment { effects: c.game.environment_effects.clone(), }) } Ok(()) } }