pub mod conveyor; use crate::{data::Gamedata, game::Tile, protocol::PacketC}; use anyhow::Result; use conveyor::Conveyor; use glam::IVec2; use serde::{Deserialize, Serialize}; use std::collections::{HashMap, VecDeque}; pub type DynEntity = Box; pub trait Entity { fn tick( &mut self, data: &Gamedata, points: &mut i64, packet_out: &mut VecDeque, tiles: &mut HashMap, dt: f32, ) -> Result<()>; } #[derive(Debug, Clone, Deserialize, Serialize)] #[serde(rename_all = "snake_case")] pub enum EntityDecl { Conveyor { from: IVec2, to: IVec2, speed: Option, }, } pub fn construct_entity(decl: &EntityDecl) -> DynEntity { match decl.to_owned() { EntityDecl::Conveyor { from, to, speed } => Box::new(Conveyor { from, to, max_cooldown: 1. / speed.unwrap_or(2.), ..Default::default() }), } }