pub mod conveyor; use crate::{data::Gamedata, game::Tile, protocol::PacketC}; use anyhow::{anyhow, Result}; use conveyor::Conveyor; use glam::IVec2; use serde::{Deserialize, Serialize}; use std::collections::{HashMap, VecDeque}; pub trait EntityT: Clone { fn tick( &mut self, data: &Gamedata, points: &mut i64, packet_out: &mut VecDeque, tiles: &mut HashMap, dt: f32, ) -> Result<()>; } #[derive(Debug, Clone)] pub enum Entity { Conveyor(Conveyor), } impl EntityT for Entity { fn tick( &mut self, data: &Gamedata, points: &mut i64, packet_out: &mut VecDeque, tiles: &mut HashMap, dt: f32, ) -> Result<()> { match self { Entity::Conveyor(x) => x.tick(data, points, packet_out, tiles, dt), } } } #[derive(Debug, Clone, Deserialize, Serialize)] #[serde(rename_all = "snake_case")] pub enum EntityDecl { Conveyor { from: Option, to: Option, dir: Option, speed: Option, }, } pub fn construct_entity(pos: Option, decl: &EntityDecl) -> Result { Ok(match decl.to_owned() { EntityDecl::Conveyor { from, to, speed, dir, } => { let from = from.or(pos).ok_or(anyhow!("conveyor has no start"))?; let to = to .or(dir.map(|s| s + from)) .ok_or(anyhow!("conveyor has no destination"))?; Entity::Conveyor(Conveyor { from, to, max_cooldown: 1. / speed.unwrap_or(2.), ..Default::default() }) } }) }