use crate::random_gauss; /* Hurry Curry! - a game about cooking Copyright (C) 2025 Hurry Curry! Contributors This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ use super::{Entity, EntityContext}; use anyhow::Result; use hurrycurry_locale::TrError; use hurrycurry_protocol::{Character, PacketS, PlayerClass, PlayerID, glam::Vec2}; use std::{collections::HashMap, random::random}; pub struct Pedestrians { pub players: HashMap, pub points: Vec, pub spawn_delay: f32, pub spawn_delay_stdev: f32, pub cooldown: f32, pub speed: f32, } impl Entity for Pedestrians { fn finished(&self) -> bool { false } fn tick(&mut self, c: EntityContext<'_>) -> Result<(), TrError> { self.cooldown -= c.dt; if self.cooldown <= 0. && self.players.len() < 32 { let id = c.game.get_unused_player_id(); c.packet_in.push_back(PacketS::Join { id: Some(id), name: "Pedestrian".to_string(), character: Character { color: random(..), hairstyle: random(..), headwear: 0, }, class: PlayerClass::Customer, position: self.points.first().copied(), }); self.players.insert(id, 0); self.cooldown += (self.spawn_delay + self.spawn_delay_stdev * random_gauss()).max(0.1); } let mut remove = Vec::new(); for (id, index) in &mut self.players { if let Some(player) = c.game.players.get(id) { let diff = self.points[*index] - player.movement.position; if diff.length() < 0.8 { *index += 1; if *index >= self.points.len() { remove.push(*id) } } else { c.packet_in.push_back(PacketS::Movement { player: *id, dir: diff.normalize_or_zero() * self.speed, boost: false, pos: None, }); } } } for id in remove { if self.players.remove(&id).is_some() { c.packet_in.push_back(PacketS::Leave { player: id }); } } Ok(()) } fn destructor(&mut self, c: EntityContext<'_>) { for (id, _) in self.players.drain() { c.packet_in.push_back(PacketS::Leave { player: id }) } } }