/* Hurry Curry! - a game about cooking Copyright 2025 metamuffin This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ use super::{Entity, EntityContext}; use anyhow::Result; use hurrycurry_protocol::{glam::Vec2, Character, PacketS, PlayerClass, PlayerID}; use rand::{random, rng}; use rand_distr::Distribution; use std::collections::HashMap; pub struct Pedestrians { pub players: HashMap, pub points: Vec, pub spawn_delay_distr: rand_distr::Normal, pub cooldown: f32, } impl Entity for Pedestrians { fn finished(&self) -> bool { false } fn tick(&mut self, c: EntityContext<'_>) -> Result<()> { self.cooldown -= c.dt; if self.cooldown <= 0. && self.players.len() < 32 { let id = PlayerID(random()); c.packet_in.push_back(PacketS::Join { name: "Pedestrian".to_string(), character: Character { color: random(), hairstyle: random(), headwear: 0, }, class: PlayerClass::Customer, id: Some(id), position: self.points.get(0).copied(), }); self.players.insert(id, 0); self.cooldown += self.spawn_delay_distr.sample(&mut rng()).max(0.1); } let mut remove = Vec::new(); for (id, index) in &mut self.players { if let Some(player) = c.game.players.get(id) { let diff = self.points[*index] - player.movement.position; if diff.length() < 0.8 { *index += 1; if *index >= self.points.len() { remove.push(*id) } } else { c.packet_in.push_back(PacketS::Movement { player: *id, dir: diff, boost: false, pos: None, }); } } } for id in remove { if self.players.remove(&id).is_some() { c.packet_in.push_back(PacketS::Leave { player: id }); } } Ok(()) } fn destructor(&mut self, c: EntityContext<'_>) { for (id, _) in self.players.drain() { c.packet_in.push_back(PacketS::Leave { player: id }) } } }