/*
Hurry Curry! - a game about cooking
Copyright 2024 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see .
*/
use super::EntityT;
use crate::game::Game;
use anyhow::{anyhow, Result};
use hurrycurry_protocol::{glam::Vec2, PacketC};
use std::collections::VecDeque;
#[derive(Debug, Default, Clone)]
pub struct PlayerPortal {
pub(super) from: Vec2,
pub(super) to: Vec2,
}
impl EntityT for PlayerPortal {
fn tick(
&mut self,
game: &mut Game,
_packet_out: &mut VecDeque,
_dt: f32,
) -> Result<()> {
let mut players = Vec::new();
game.players_spatial_index
.query(self.from, 0.5, |pid, _| players.push(pid));
for p in players {
let p = game.players.get_mut(&p).ok_or(anyhow!("player missing"))?;
p.movement.position = self.to;
}
Ok(())
}
}