/* Hurry Curry! - a game about cooking Copyright 2024 metamuffin This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ use super::EntityT; use crate::game::Game; use anyhow::{anyhow, Result}; use hurrycurry_protocol::{glam::Vec2, PacketC}; use std::collections::VecDeque; #[derive(Debug, Default, Clone)] pub struct PlayerPortal { pub(super) from: Vec2, pub(super) to: Vec2, } impl EntityT for PlayerPortal { fn tick( &mut self, game: &mut Game, _packet_out: &mut VecDeque, _dt: f32, ) -> Result<()> { let mut players = Vec::new(); game.players_spatial_index .query(self.from, 0.5, |pid, _| players.push(pid)); for p in players { let p = game.players.get_mut(&p).ok_or(anyhow!("player missing"))?; p.movement.position = self.to; } Ok(()) } }