/* Hurry Curry! - a game about cooking Copyright (C) 2025 Hurry Curry! Contributors This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ use super::{Entity, EntityContext}; use anyhow::{anyhow, Result}; use hurrycurry_protocol::{glam::Vec2, PacketC}; #[derive(Debug, Default, Clone)] pub struct PlayerPortal { pub(super) from: Vec2, pub(super) to: Vec2, } impl Entity for PlayerPortal { fn tick(&mut self, c: EntityContext) -> Result<()> { let mut players = Vec::new(); c.game .players_spatial_index .query(self.from, 0.5, |pid, _| players.push(pid)); for pid in players { let p = c .game .players .get_mut(&pid) .ok_or(anyhow!("Player is missing"))?; p.movement.position = self.to; c.packet_out .push_back(PacketC::MovementSync { player: pid }); } Ok(()) } }