use std::collections::VecDeque; /* Hurry Curry! - a game about cooking Copyright 2024 metamuffin This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ use super::EntityT; use crate::game::{interact_effect, Game}; use anyhow::{anyhow, Result}; use hurrycurry_protocol::{glam::IVec2, ItemLocation, PacketC}; #[derive(Debug, Default, Clone)] pub struct Portal { pub(super) from: IVec2, pub(super) to: IVec2, } impl EntityT for Portal { fn tick( &mut self, game: &mut Game, packet_out: &mut VecDeque, _dt: f32, ) -> Result<()> { let [from, to] = game .tiles .get_many_mut([&self.from, &self.to]) .ok_or(anyhow!("conveyor does ends in itself"))?; if from.item.is_some() { interact_effect( &game.data, true, &mut to.item, ItemLocation::Tile(self.to), &mut from.item, ItemLocation::Tile(self.from), Some(to.kind), packet_out, &mut game.score, true, ); } Ok(()) } }