/*
    Hurry Curry! - a game about cooking
    Copyright 2025 metamuffin
    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Affero General Public License as published by
    the Free Software Foundation, version 3 of the License only.
    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Affero General Public License for more details.
    You should have received a copy of the GNU Affero General Public License
    along with this program.  If not, see .
*/
use super::{Entity, EntityContext};
use anyhow::Result;
use hurrycurry_protocol::{glam::Vec2, Character, PacketS, PlayerClass, PlayerID};
use rand::random;
pub struct Tram {
    pub length: usize,
    pub character: Character,
    pub ids: Vec,
    pub points: Vec,
    pub progress: f32,
    pub spacing: f32,
    pub smoothing: f32,
}
impl Entity for Tram {
    fn finished(&self) -> bool {
        false
    }
    fn tick(&mut self, c: EntityContext<'_>) -> Result<()> {
        if self.ids.is_empty() {
            for i in 0..self.length {
                let id = PlayerID(random());
                c.packet_in.push_back(PacketS::Join {
                    name: format!("Tram {i}"),
                    character: self.character,
                    class: PlayerClass::Tram,
                    id: Some(id),
                    position: self.points.get(0).copied(),
                });
                self.ids.push(id);
            }
        }
        for (i, id) in self.ids.iter().enumerate() {
            if let Some(player) = c.game.players.get(id) {
                let t = self.progress + self.spacing * i as f32;
                let i = t.trunc() as usize;
                let p_a = self.points[i % self.points.len()];
                let p_b = self.points[(i + 1) % self.points.len()];
                let p = p_a.lerp(p_b, t.fract());
                if p.distance(player.movement.position) < self.smoothing {
                    self.progress += 0.1;
                    self.progress %= self.points.len() as f32;
                };
                let dir = if player.movement.position.distance(p) > self.smoothing * 0.8 {
                    p - player.movement.position
                } else {
                    Vec2::ZERO
                };
                c.packet_in.push_back(PacketS::Movement {
                    player: *id,
                    dir,
                    boost: false,
                    pos: None,
                });
            }
        }
        Ok(())
    }
    fn destructor(&mut self, c: EntityContext<'_>) {
        for id in self.ids.drain(..) {
            c.packet_in.push_back(PacketS::Leave { player: id })
        }
    }
}