/*
Hurry Curry! - a game about cooking
Copyright (C) 2025 Hurry Curry! Contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see .
*/
pub mod benchmark;
pub mod commands;
pub mod entity;
pub mod network;
pub mod scoreboard;
pub mod server;
pub mod state;
pub mod vote;
use hurrycurry_protocol::glam::Vec2;
use rand::random;
use std::fmt::Display;
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct ConnectionID(pub i64);
impl Display for ConnectionID {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "conn#{}", self.0)
}
}
pub trait InterpolateExt {
fn exp_to(&mut self, target: Self, dt: f32);
}
impl InterpolateExt for Vec2 {
fn exp_to(&mut self, target: Self, dt: f32) {
*self = target + (*self - target) * (-dt).exp();
}
}
impl InterpolateExt for f32 {
fn exp_to(&mut self, target: Self, dt: f32) {
*self = target + (*self - target) * (-dt).exp();
}
}
fn random_gauss() -> f32 {
[(); 12].map(|()| random::()).iter().sum::() - 6.
}
#[cfg(test)]
mod test {
use super::{
ConnectionID,
server::{Server, ServerConfig},
};
use hurrycurry_protocol::{Character, GameConfig, PacketS, PlayerClass, PlayerID};
use tokio::sync::broadcast;
fn server() -> Server {
Server::new(
ServerConfig {
data_path: "../data".into(),
..Default::default()
},
broadcast::channel(1024).0,
)
.unwrap()
}
#[test]
fn init_server() {
server();
}
#[test]
fn full_game() {
let mut s = server();
s.load(GameConfig {
map: "junior".to_string(),
..Default::default()
})
.unwrap();
while s.tick(0.1).is_none() {}
}
#[test]
fn map_load() {
let mut s = server();
s.load(GameConfig {
map: "junior".to_string(),
..Default::default()
})
.unwrap();
}
#[test]
fn map_load_book() {
let mut s = server();
s.load(GameConfig {
map: "junior".to_string(),
..Default::default()
})
.unwrap();
}
#[test]
fn tick() {
let mut s = server();
for _ in 0..100 {
s.tick(0.1);
}
}
#[test]
fn packet_sender_verif() {
let mut s = server();
for (conn, p) in [
PacketS::Effect {
player: PlayerID(0),
name: "test".to_owned(),
},
PacketS::Leave {
player: PlayerID(0),
},
PacketS::ReplayTick { dt: 1. },
]
.into_iter()
.enumerate()
{
s.packet_in_outer(
ConnectionID(conn.try_into().unwrap()),
PacketS::Join {
name: format!("test {conn}"),
character: Character::default(),
class: PlayerClass::Chef,
id: None,
position: None,
},
)
.unwrap();
let x = s.packet_in_outer(ConnectionID(conn.try_into().unwrap()), p);
assert!(x.is_ok(), "test {} {:?}", conn, x)
}
}
}