/* Hurry Curry! - a game about cooking Copyright (C) 2025 Hurry Curry! Contributors This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ pub mod benchmark; pub mod commands; pub mod entity; pub mod network; pub mod scoreboard; pub mod server; pub mod state; pub mod vote; use hurrycurry_protocol::glam::Vec2; use rand::random; use std::fmt::Display; #[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)] pub struct ConnectionID(pub i64); impl Display for ConnectionID { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { write!(f, "conn#{}", self.0) } } pub trait InterpolateExt { fn exp_to(&mut self, target: Self, dt: f32); } impl InterpolateExt for Vec2 { fn exp_to(&mut self, target: Self, dt: f32) { *self = target + (*self - target) * (-dt).exp(); } } impl InterpolateExt for f32 { fn exp_to(&mut self, target: Self, dt: f32) { *self = target + (*self - target) * (-dt).exp(); } } fn random_gauss() -> f32 { [(); 12].map(|()| random::()).iter().sum::() - 6. } #[cfg(test)] mod test { use super::{ ConnectionID, server::{Server, ServerConfig}, }; use hurrycurry_protocol::{Character, GameConfig, PacketS, PlayerClass, PlayerID}; use tokio::sync::broadcast; fn server() -> Server { Server::new( ServerConfig { data_path: "../data".into(), ..Default::default() }, broadcast::channel(1024).0, ) .unwrap() } #[test] fn init_server() { server(); } #[test] fn full_game() { let mut s = server(); s.load(GameConfig { map: "junior".to_string(), ..Default::default() }) .unwrap(); while s.tick(0.1).is_none() {} } #[test] fn map_load() { let mut s = server(); s.load(GameConfig { map: "junior".to_string(), ..Default::default() }) .unwrap(); } #[test] fn map_load_book() { let mut s = server(); s.load(GameConfig { map: "junior".to_string(), ..Default::default() }) .unwrap(); } #[test] fn tick() { let mut s = server(); for _ in 0..100 { s.tick(0.1); } } #[test] fn packet_sender_verif() { let mut s = server(); for (conn, p) in [ PacketS::Effect { player: PlayerID(0), name: "test".to_owned(), }, PacketS::Leave { player: PlayerID(0), }, PacketS::ReplayTick { dt: 1. }, ] .into_iter() .enumerate() { s.packet_in_outer( ConnectionID(conn.try_into().unwrap()), PacketS::Join { name: format!("test {conn}"), character: Character::default(), class: PlayerClass::Chef, id: None, position: None, }, ) .unwrap(); let x = s.packet_in_outer(ConnectionID(conn.try_into().unwrap()), p); assert!(x.is_ok(), "test {} {:?}", conn, x) } } }