use data::{build_gamedata, Gamedata}; use std::fs::File; pub mod customer; pub mod data; pub mod game; pub mod interaction; pub mod protocol; pub fn load_gamedata() -> Gamedata { build_gamedata( serde_yaml::from_reader(File::open("data/recipes.yaml").unwrap()).unwrap(), serde_yaml::from_reader(File::open("data/map.yaml").unwrap()).unwrap(), serde_yaml::from_reader(File::open("data/demands.yaml").unwrap()).unwrap(), ) }