/*
    Undercooked - a game about cooking
    Copyright 2024 metamuffin
    
    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Affero General Public License as published by
    the Free Software Foundation, version 3 of the License only.
    
    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Affero General Public License for more details.
    
    You should have received a copy of the GNU Affero General Public License
    along with this program.  If not, see .
    
*/
use anyhow::Result;
use futures_util::{SinkExt, StreamExt};
use log::{debug, info, warn};
use std::{sync::Arc, time::Duration};
use tokio::{
    net::TcpListener,
    spawn,
    sync::{broadcast, mpsc::channel, RwLock},
    time::sleep,
};
use tokio_tungstenite::tungstenite::Message;
use undercooked::{
    customer::customer,
    game::Game,
    load_gamedata,
    protocol::{PacketC, PacketS, PlayerID},
};
#[tokio::main]
async fn main() -> Result<()> {
    env_logger::init_from_env("LOG");
    let ws_listener = TcpListener::bind("0.0.0.0:27032").await?;
    info!("listening for websockets on {}", ws_listener.local_addr()?);
    let data = load_gamedata();
    let game = Arc::new(RwLock::new(Game::new(data.into())));
    let (tx, rx) = broadcast::channel::(1024);
    {
        let game = game.clone();
        spawn(async move {
            let dt = 1. / 25.;
            loop {
                {
                    let mut g = game.write().await;
                    g.tick(dt);
                    while let Some(p) = g.packet_out() {
                        debug!("-> {p:?}");
                        let _ = tx.send(p);
                    }
                }
                sleep(Duration::from_secs_f32(dt)).await;
            }
        });
    }
    spawn(customer(game.clone(), rx.resubscribe()));
    for id in (1..).map(PlayerID) {
        let (sock, addr) = ws_listener.accept().await?;
        let Ok(sock) = tokio_tungstenite::accept_async(sock).await else {
            warn!("invalid ws handshake");
            continue;
        };
        let (mut write, mut read) = sock.split();
        let game = game.clone();
        let mut rx = rx.resubscribe();
        let (error_tx, mut error_rx) = channel::(8);
        info!("{addr} connected via ws");
        let init = game.write().await.prime_client(id);
        spawn(async move {
            for p in init {
                if let Err(e) = write
                    .send(tokio_tungstenite::tungstenite::Message::Text(
                        serde_json::to_string(&p).unwrap(),
                    ))
                    .await
                {
                    warn!("ws error on init: {e}");
                    return;
                }
            }
            loop {
                let Some(packet) = tokio::select!(
                   p = rx.recv() => p.ok(),
                   p = error_rx.recv() => p,
                ) else {
                    break;
                };
                if let Err(e) = write
                    .send(tokio_tungstenite::tungstenite::Message::Text(
                        serde_json::to_string(&packet).unwrap(),
                    ))
                    .await
                {
                    warn!("ws error: {e}");
                    break;
                }
            }
        });
        spawn(async move {
            while let Some(Ok(message)) = read.next().await {
                match message {
                    Message::Text(line) => {
                        let Ok(packet): Result = serde_json::from_str(&line) else {
                            warn!("invalid json over ws");
                            break;
                        };
                        debug!("<- {id:?} {packet:?}");
                        if let Err(e) = game.write().await.packet_in(id, packet) {
                            warn!("client error: {e}");
                            let _ = error_tx
                                .send(PacketC::Error {
                                    message: format!("{e}"),
                                })
                                .await;
                        }
                    }
                    Message::Close(_) => break,
                    _ => (),
                }
            }
            let _ = game.write().await.packet_in(id, PacketS::Leave);
        });
    }
    Ok(())
}