/*
Hurry Curry! - a game about cooking
Copyright (C) 2025 Hurry Curry! Contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see .
*/
use crate::{message::TrError, server::Server, tre, trm, ConnectionID};
use anyhow::Result;
use hurrycurry_protocol::{Message, PacketC, PacketS, PlayerID};
use log::{debug, info, trace};
impl Server {
pub async fn tick_outer(&mut self, dt: f32) -> anyhow::Result<()> {
if self.start_pause_timer > 0. {
self.start_pause_timer -= dt
}
let should_pause = self.start_pause_timer > 0. || self.connections.iter().all(|c| c.1 .1);
if should_pause != self.paused {
info!("Game paused: {should_pause}");
self.paused = should_pause;
for p in self.game.players.keys() {
self.packet_out
.push_back(PacketC::Pause { state: self.paused });
self.packet_out.push_back(PacketC::ServerHint {
position: None,
message: if self.paused {
Some(trm!("s.state.paused"))
} else {
None
},
player: *p,
});
}
}
if !self.paused {
let r = self.tick(dt);
if let Some((name, timer)) = r {
self.scoreboard.save().await?;
self.load(self.index.generate(&name).await?, timer);
}
}
while let Some(p) = self.packet_out.pop_front() {
if matches!(p, PacketC::UpdateMap { .. } | PacketC::Movement { .. }) {
trace!("-> {p:?}");
} else {
debug!("-> {p:?}");
}
self.tx.send(p).unwrap();
}
Ok(())
}
pub async fn packet_in_outer(
&mut self,
conn: ConnectionID,
packet: PacketS,
) -> Result, TrError> {
if let Some(p) = get_packet_player(&packet) {
if !self.connections.entry(conn).or_default().0.contains(&p) {
return Err(tre!("s.error.packet_sender_invalid"));
}
}
let mut replies = Vec::new();
match &packet {
PacketS::Communicate {
message: Some(Message::Text(text)),
timeout: None,
player,
..
} if let Some(command) = text.strip_prefix("/") => {
match self.handle_command_parse(*player, command).await {
Ok(packets) => return Ok(packets),
Err(e) => {
return Ok(vec![PacketC::ServerMessage {
message: e.into(),
error: true,
}]);
}
}
}
PacketS::Idle { paused } => self.connections.entry(conn).or_default().1 = *paused,
PacketS::Leave { player } => {
self.connections.entry(conn).or_default().0.remove(player);
}
PacketS::Join { .. } => {
if self.connections.entry(conn).or_default().0.len() > 8 {
return Err(tre!("s.error.conn_too_many_players"));
}
}
_ => (),
}
self.packet_in(packet, &mut replies)?;
for p in &replies {
if let PacketC::Joined { id } = p {
self.connections.entry(conn).or_default().0.insert(*id);
}
}
if self.count_chefs() == 0 && !self.game.lobby {
self.tx
.send(PacketC::ServerMessage {
message: trm!("s.state.abort_no_players"),
error: false,
})
.ok();
self.load(
self.index
.generate("lobby")
.await
.map_err(|m| tre!("s.error.map_load", s = format!("{m}")))?,
None,
);
}
Ok(replies)
}
pub async fn disconnect(&mut self, conn: ConnectionID) {
if let Some((players, _)) = self.connections.get(&conn) {
for player in players.clone() {
let _ = self.packet_in_outer(conn, PacketS::Leave { player }).await;
}
}
self.connections.remove(&conn);
}
}
fn get_packet_player(packet: &PacketS) -> Option {
match packet {
PacketS::Join { .. } => None,
PacketS::Idle { .. } => None,
PacketS::Leave { player } => Some(*player),
PacketS::Movement { player, .. } => Some(*player),
PacketS::Interact { player, .. } => Some(*player),
PacketS::Communicate { player, .. } => Some(*player),
PacketS::ReplaceHand { player, .. } => Some(*player),
PacketS::Effect { player, .. } => Some(*player),
PacketS::ApplyScore(_) => None,
PacketS::ReplayTick { .. } => None,
}
}