/* Hurry Curry! - a game about cooking Copyright (C) 2025 Hurry Curry! Contributors This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ use crate::{ message::TrError, server::{AnnounceState, ConnectionData, GameServerExt, Server}, tre, trm, ConnectionID, }; use anyhow::Result; use hurrycurry_protocol::{Menu, Message, PacketC, PacketS, PlayerID, VERSION}; use log::{debug, info, trace}; impl Server { pub fn tick_outer(&mut self, dt: f32) -> anyhow::Result<()> { if !self.paused { let r = self.tick(dt); if let Some((name, timer)) = r { self.scoreboard.save()?; self.load(self.index.generate_with_book(&name)?, timer); } } match &mut self.announce_state { AnnounceState::Queued if !self.paused => { self.announce_state = AnnounceState::Running(3.5); self.packet_out .push_back(PacketC::Menu(Menu::AnnounceStart)); self.update_paused(); } AnnounceState::Running(timer) => { *timer -= dt; if *timer <= 0. { self.announce_state = AnnounceState::Done; self.update_paused(); } } _ => (), } while let Some(p) = self.packet_out.pop_front() { if matches!(p, PacketC::UpdateMap { .. } | PacketC::Movement { .. }) { trace!("-> {p:?}"); } else { debug!("-> {p:?}"); } self.tx.send(p).unwrap(); } Ok(()) } pub async fn connect(&mut self, id: ConnectionID) -> Vec { let mut init = self.game.prime_client(); init.insert( 0, PacketC::Version { major: VERSION.0, minor: VERSION.1, supports_bincode: true, }, ); self.connections.insert(id, ConnectionData::default()); self.update_paused(); init } pub async fn disconnect(&mut self, conn: ConnectionID) { if let Some(cd) = self.connections.get(&conn) { for player in cd.players.clone() { let _ = self.packet_in_outer(conn, PacketS::Leave { player }).await; } } self.connections.remove(&conn); self.update_paused(); } pub async fn packet_in_outer( &mut self, conn: ConnectionID, packet: PacketS, ) -> Result, TrError> { if let Some(p) = get_packet_player(&packet) { if !self .connections .entry(conn) .or_default() .players .contains(&p) { return Err(tre!("s.error.packet_sender_invalid")); } } let mut replies = Vec::new(); match &packet { PacketS::Communicate { message: Some(Message::Text(text)), timeout: None, player, .. } if let Some(command) = text.strip_prefix("/") => { match self.handle_command_parse(*player, command) { Ok(packets) => return Ok(packets), Err(e) => { return Ok(vec![PacketC::ServerMessage { message: e.into(), error: true, }]); } } } PacketS::Ready => { self.connections.entry(conn).or_default().ready = true; self.update_paused(); } PacketS::Idle { paused } => { self.connections.entry(conn).or_default().idle = *paused; self.update_paused(); } PacketS::Leave { player } => { self.connections .entry(conn) .or_default() .players .remove(player); } PacketS::Join { .. } => { if self.connections.entry(conn).or_default().players.len() > 8 { return Err(tre!("s.error.conn_too_many_players")); } } _ => (), } self.packet_in(packet, &mut replies)?; for p in &replies { if let PacketC::Joined { id } = p { self.connections .entry(conn) .or_default() .players .insert(*id); } } if self.count_chefs() == 0 && !self.game.lobby { self.tx .send(PacketC::ServerMessage { message: trm!("s.state.abort_no_players"), error: false, }) .ok(); self.load( self.index .generate_with_book("lobby") .map_err(|m| tre!("s.error.map_load", s = format!("{m}")))?, None, ); } Ok(replies) } pub fn update_paused(&mut self) { let all_idle = self.connections.values().all(|c| c.idle); let mut not_ready = self.connections.values().filter(|c| !c.ready).count(); let announcing = matches!(self.announce_state, AnnounceState::Running(_)); if self.game.lobby { not_ready = 0; // not waiting for players in lobby } let should_pause = all_idle || not_ready > 0 || announcing; let reason = if not_ready > 0 { info!("Game paused: {not_ready} player are not ready"); Some(trm!( "s.state.paused.any_not_ready", s = not_ready.to_string() )) } else if all_idle { if self.connections.is_empty() { info!("Game paused: Server empty"); } else { info!("Game paused: All players idle"); } Some(trm!("s.state.paused.all_idle")) } else if announcing { info!("Game paused: Waiting for announcement"); None } else { if self.paused { info!("Game unpaused"); } None }; self.paused = should_pause; for p in self.game.players.keys() { self.packet_out .push_back(PacketC::Pause { state: self.paused }); self.packet_out.push_back(PacketC::ServerHint { position: None, message: reason.clone(), player: *p, }); } } } fn get_packet_player(packet: &PacketS) -> Option { match packet { PacketS::Join { .. } => None, PacketS::Idle { .. } => None, PacketS::Leave { player } => Some(*player), PacketS::Movement { player, .. } => Some(*player), PacketS::Interact { player, .. } => Some(*player), PacketS::Communicate { player, .. } => Some(*player), PacketS::ReplaceHand { player, .. } => Some(*player), PacketS::Effect { player, .. } => Some(*player), PacketS::Ready => None, PacketS::ApplyScore(_) => None, PacketS::ReplayTick { .. } => None, } }