/* Hurry Curry! - a game about cooking Copyright 2024 metamuffin This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ use crate::{entity::bot::BotDriver, server::Server, ConnectionID}; use anyhow::{anyhow, bail, Result}; use clap::{Parser, ValueEnum}; use hurrycurry_bot::algos::ALGO_CONSTRUCTORS; use hurrycurry_protocol::{Message, PacketC, PacketS, PlayerID}; use log::{debug, trace}; use std::time::Duration; #[derive(Parser)] #[clap(multicall = true)] enum Command { /// Start a new game Start { /// Gamedata specification #[arg(default_value = "junior")] spec: String, /// Duration in seconds #[arg(default_value = "420")] timer: u64, }, /// Abort the current game End, /// Download recipe/map's source declaration Download { /// Resource kind #[arg(value_enum)] r#type: DownloadType, /// Name name: String, }, /// List all recipes and maps List, /// Send an effect Effect { name: String }, /// Send an item Item { name: String }, /// Reload the resource index ReloadIndex, #[clap(alias = "summon-bot", alias = "spawn-bot")] CreateBot { algo: String, name: Option }, /// Reload the current map #[clap(alias = "r")] Reload, } #[derive(ValueEnum, Clone)] enum DownloadType { Map, Recipes, } impl Server { pub async fn tick_outer(&mut self, dt: f32) -> anyhow::Result<()> { let r = self.tick(dt); if let Some((name, timer)) = r { self.load(self.index.generate(&name).await?, timer); } while let Some(p) = self.packet_out.pop_front() { if matches!(p, PacketC::UpdateMap { .. } | PacketC::Movement { .. }) { trace!("-> {p:?}"); } else { debug!("-> {p:?}"); } self.tx.send(p).unwrap(); } Ok(()) } pub async fn packet_in_outer( &mut self, conn: ConnectionID, packet: PacketS, ) -> Result> { if let Some(p) = get_packet_player(&packet) { if !self.connections.entry(conn).or_default().contains(&p) { bail!("Packet sent to player that is not owned by this connection."); } } let mut replies = Vec::new(); match &packet { PacketS::Communicate { message: Some(Message::Text(text)), timeout: None, player, } if let Some(command) = text.strip_prefix("/") => { match self.handle_command_parse(*player, command).await { Ok(()) => return Ok(vec![]), Err(e) => { return Ok(vec![PacketC::ServerMessage { text: format!("{e}"), }]); } } } PacketS::Leave { player } => { self.connections.entry(conn).or_default().remove(player); } PacketS::Join { .. } => { if self.connections.entry(conn).or_default().len() > 8 { bail!("Players per connection limit exceeded.") } } _ => (), } self.packet_in(packet, &mut replies)?; for p in &replies { match p { PacketC::Joined { id } => { self.connections.entry(conn).or_default().insert(*id); } _ => (), } } if self.count_chefs() <= 0 && !self.game.lobby { self.tx .send(PacketC::ServerMessage { text: "Game was aborted automatically due to a lack of players".to_string(), }) .ok(); self.load(self.index.generate("lobby").await?, None); } Ok(replies) } pub async fn disconnect(&mut self, conn: ConnectionID) { if let Some(players) = self.connections.get(&conn) { for player in players.to_owned() { let _ = self.packet_in_outer(conn, PacketS::Leave { player }).await; } } self.connections.remove(&conn); } async fn handle_command_parse(&mut self, player: PlayerID, command: &str) -> Result<()> { for line in command.split("\n") { self.handle_command( player, Command::try_parse_from( shlex::split(line) .ok_or(anyhow!("quoting invalid"))? .into_iter(), )?, ) .await?; } Ok(()) } async fn handle_command(&mut self, player: PlayerID, command: Command) -> Result<()> { match command { Command::Start { spec, timer } => { let data = self.index.generate(&spec).await?; self.load(data, Some(Duration::from_secs(timer))); } Command::End => { self.tx .send(PacketC::ServerMessage { text: format!( "Game was aborted by {}.", self.game .players .get(&player) .ok_or(anyhow!("player missing"))? .name ), }) .ok(); self.load(self.index.generate("lobby").await?, None); } Command::Reload => { if self.count_chefs() > 1 { bail!("must be at most one player to reload"); } self.load( self.index.generate(&self.game.data.current_map).await?, None, ); } Command::ReloadIndex => { self.index.reload()?; } Command::Download { r#type, name } => { let source = match r#type { DownloadType::Map => self.index.read_map(&name).await, DownloadType::Recipes => self.index.read_recipes(&name).await, }?; bail!("{source}"); } Command::List => { bail!( "Maps: {:?}\nRecipes: {:?}", self.index.maps.keys().collect::>(), self.index.recipes ) } Command::Effect { name } => { self.tx .send(PacketC::Communicate { player, message: Some(Message::Effect(name)), timeout: None, }) .ok(); } Command::Item { name } => { let item = self .game .data .get_item_by_name(&name) .ok_or(anyhow!("unknown item"))?; self.tx .send(PacketC::Communicate { player, message: Some(Message::Item(item)), timeout: None, }) .ok(); } Command::CreateBot { algo, name } => { let (aname, cons) = ALGO_CONSTRUCTORS .iter() .find(|(name, _)| *name == algo.as_str()) .ok_or(anyhow!("algo name unknown"))?; let algo = cons(); self.entities.push(Box::new(BotDriver::new( format!("{}-bot", name.unwrap_or((*aname).to_owned())), 51, algo, ))); } } Ok(()) } } fn get_packet_player(packet: &PacketS) -> Option { match packet { PacketS::Join { .. } => None, PacketS::Leave { player } => Some(*player), PacketS::Movement { player, .. } => Some(*player), PacketS::Interact { player, .. } => Some(*player), PacketS::Communicate { player, .. } => Some(*player), PacketS::ReplaceHand { player, .. } => Some(*player), PacketS::ApplyScore(_) => None, PacketS::ReplayTick { .. } => None, } }